Blockland Forums > General Discussion
Why don't weapons that have ironsights use zoom to ironsight?
<< < (4/4)
Port:

--- Quote from: Subpixel on January 26, 2014, 03:29:47 PM ---How?

--- End quote ---

GameConnection::getControlCameraFOV()

Albeit, if a client changes their default FOV from 90 you'll have to implement a way to obtain their original FOV and compare, and that can get pretty dodgy. Especially if somebody changes their default FOV after joining.
tber123:

--- Quote from: Port on January 26, 2014, 03:30:46 PM ---GameConnection::getControlCameraFOV()

Albeit, if a client changes their default FOV from 90 you'll have to implement a way to obtain their original FOV and compare, and that can get pretty dodgy. Especially if somebody changes their default FOV after joining.

--- End quote ---
Nice.
No, I am not Lord Tony!:
I have a third person playertype that zooms up on the gun's ironsight but that's not what you are looking for. Perfect for resident evil type players.
Navigation
Message Index
Previous page

Go to full version