| Blockland Forums > General Discussion |
| Why don't weapons that have ironsights use zoom to ironsight? |
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| Port:
--- Quote from: Subpixel on January 26, 2014, 03:29:47 PM ---How? --- End quote --- GameConnection::getControlCameraFOV() Albeit, if a client changes their default FOV from 90 you'll have to implement a way to obtain their original FOV and compare, and that can get pretty dodgy. Especially if somebody changes their default FOV after joining. |
| tber123:
--- Quote from: Port on January 26, 2014, 03:30:46 PM ---GameConnection::getControlCameraFOV() Albeit, if a client changes their default FOV from 90 you'll have to implement a way to obtain their original FOV and compare, and that can get pretty dodgy. Especially if somebody changes their default FOV after joining. --- End quote --- Nice. |
| No, I am not Lord Tony!:
I have a third person playertype that zooms up on the gun's ironsight but that's not what you are looking for. Perfect for resident evil type players. |
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