| Blockland Forums > Suggestions & Requests |
| Sub Teams / Level System |
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| YounqD:
--- Quote from: Greek2me on February 02, 2014, 05:29:11 PM ---Erm, I said maybe. Anyway you can sort of do this with the Ally Same Colors option and some magic with auto sort. --- End quote --- I guess you can do that, they wouldn't take damage from each other because they are the same color right? --- Quote from: Advanced Bot on February 02, 2014, 05:31:43 PM ---Well, I could insert the level up mod (using custom health) with the custom health mod I made. --- End quote --- How would it work though... I don't understand (brain fart) |
| Advanced Bot:
--- Quote from: YounqD on February 02, 2014, 05:39:14 PM ---How would it work though... I don't understand (brain fart) --- End quote --- I was thinking of a function with Player::SetLevelHealthValues(%pl,%healthEachLevel,%list,%health1,%health2) The %health[1-2] would add to the %healthEachLevel %list will be like: random (between %health1 and 2); add; subtract; maybe a few more |
| YounqD:
--- Quote from: Advanced Bot on February 02, 2014, 05:45:56 PM ---I was thinking of a function with Player::SetLevelHealthValues(%pl,%healthEachLevel,%list,%health1,%health2) The %health[1-2] would add to the %healthEachLevel %list will be like: random (between %health1 and 2); add; subtract; maybe a few more --- End quote --- Sorry I don't really know coding or stuff like that... but I looked at it and it makes some sense SOME... |
| Greek2me:
--- Quote from: YounqD on February 02, 2014, 05:39:14 PM ---I guess you can do that, they wouldn't take damage from each other because they are the same color right? --- End quote --- Right. |
| YounqD:
--- Quote from: Greek2me on February 02, 2014, 06:20:28 PM ---Right. --- End quote --- Alright I tried it and it works thanks. |
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