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Sub Teams / Level System

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YounqD:


--- Quote from: Greek2me on February 02, 2014, 05:29:11 PM ---Erm, I said maybe.

Anyway you can sort of do this with the Ally Same Colors option and some magic with auto sort.

--- End quote ---

I guess you can do that, they wouldn't take damage from each other because they are the same color right?


--- Quote from: Advanced Bot on February 02, 2014, 05:31:43 PM ---Well, I could insert the level up mod (using custom health) with the custom health mod I made.

--- End quote ---

How would it work though... I don't understand (brain fart)

Advanced Bot:


--- Quote from: YounqD on February 02, 2014, 05:39:14 PM ---How would it work though... I don't understand (brain fart)

--- End quote ---
I was thinking of a function with

Player::SetLevelHealthValues(%pl,%healthEachLevel,%list,%health1,%health2)

The %health[1-2] would add to the %healthEachLevel
%list will be like: random (between %health1 and 2); add; subtract; maybe a few more

YounqD:


--- Quote from: Advanced Bot on February 02, 2014, 05:45:56 PM ---I was thinking of a function with

Player::SetLevelHealthValues(%pl,%healthEachLevel,%list,%health1,%health2)

The %health[1-2] would add to the %healthEachLevel
%list will be like: random (between %health1 and 2); add; subtract; maybe a few more

--- End quote ---

Sorry I don't really know coding or stuff like that... but I looked at it and it makes some sense SOME...

Greek2me:


--- Quote from: YounqD on February 02, 2014, 05:39:14 PM ---I guess you can do that, they wouldn't take damage from each other because they are the same color right?

--- End quote ---

Right.

YounqD:


--- Quote from: Greek2me on February 02, 2014, 06:20:28 PM ---Right.

--- End quote ---

Alright I tried it and it works thanks.

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