| Blockland Forums > Suggestions & Requests |
| MARBLE MAN's Pee and Cry items |
| (1/1) |
| Axo-Tak:
Can someone give me a link to MARBLE MAN's pee and cry items? |
| Hawt:
i'll give you the code cuz i don't want to upload it to mediafire now. it's the crying btw. --- Code: ---datablock ParticleData(CryParticle) { textureName = "base/data/particles/dot"; dragCoefficient = 0.0; gravityCoefficient = 0.75; inheritedVelFactor = 1.0; windCoefficient = 0; constantAcceleration = 0; lifetimeMS = 5000; lifetimeVarianceMS = 0; spinSCryd = 0; spinRandomMin = -90.0; spinRandomMax = 90.0; useInvAlpha = false; colors[0] = "0.3 0.3 1.0 1.0"; colors[1] = "0.5 0.5 1.0 1.0"; colors[2] = "1 1 1.0 0.0"; sizes[0] = 0.1; sizes[1] = 0.1; sizes[2] = 0.1; times[0] = 0.0; times[1] = 0.9; times[2] = 1.0; }; datablock ParticleEmitterData(CryEmitter) { ejectionPeriodMS = 8; periodVarianceMS = 0; ejectionVelocity = 6.0; ejectionOffset = 0; velocityVariance = 0.2; thetaMin = 0; thetaMax = 2; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = true; particles = CryParticle; useEmitterColors = true; uiName = ""; }; datablock ItemData(CryingItem:PrintGun) { uiname = "Cry"; image = CryingItemImage; colorshiftColor = "0 0 1 1"; }; datablock ShapeBaseImageData(CryingItemImage:PrintGunImage) { projectile = ""; mountpoint = 0; firstPerson = 0; correctMuzzleVector = 1; armready = 0; showBricks = 0; shapeFile="base/data/shapes/empty.dts"; stateSound[2] = ""; stateEmitter[2] = ""; stateTimeoutValue[2] = 1; stateAllowImageChange[2] = 0; }; datablock ShapeBaseImageData(CryingImageB) { mountpoint = 5; armready = 0; emap = false; correctMuzzleVector = 0; shapeFile="base/data/shapes/empty.dts"; offset = "-0.1 0 0"; eyeoffset = "-0.1 0 0"; rotation = eulertoMatrix("10 0 0"); stateName[0] = "Start"; stateTransitionOnTimeout[0] = "Emitter"; stateTimeoutValue[0] = "0.01"; stateName[1] = "Emitter"; stateTransitionOnTimeout[1] = "Done"; stateWaitForTimeout[1] = "1"; stateTimeoutValue[1] = "1"; stateEmitter[1] = "CryEmitter"; stateEmitterTime[1] = "1"; stateName[2] = "Done"; stateScript[2] = "onDone"; }; function CryingImageB::onDone(%this,%obj,%slot) { %obj.unMountImage(%slot); } datablock ShapeBaseImageData(CryingImageA) { mountpoint = 5; armready = 0; correctMuzzleVector = 0; emap = false; shapeFile="base/data/shapes/empty.dts"; offset = "0.1 0 0"; eyeoffset = "0.1 0 0"; rotation = eulertoMatrix("10 0 0"); stateName[0] = "Start"; stateTransitionOnTimeout[0] = "Emitter"; stateTimeoutValue[0] = "0.01"; stateName[1] = "Emitter"; stateTransitionOnTimeout[1] = "Done"; stateWaitForTimeout[1] = "1"; stateTimeoutValue[1] = "1"; stateEmitter[1] = "CryEmitter"; stateEmitterTime[1] = "1"; stateName[2] = "Done"; stateScript[2] = "onDone"; }; function CryingImageA::onDone(%this,%obj,%slot) { %obj.unMountImage(%slot); } function CryingItemImage::onMount(%this,%obj,%slot) { %obj.playThread(1,"root"); } function CryingItemImage::onFire(%data,%obj,%slot) { %obj.mountImage(CryingImageA,3); %obj.mountImage(CryingImageB,2); } --- End code --- |
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