| Blockland Forums > Suggestions & Requests |
| GTA V Death |
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| Hawt:
--- Quote from: nerd of the week on February 05, 2014, 08:30:13 AM ---You take the player vignette to grey like the nvg do green and center print the words and call it on player death --- End quote --- wouldn't we have to replace the "respawning in...." centerprint? |
| nerd of the week:
--- Quote from: Hawt on February 05, 2014, 09:48:54 AM ---wouldn't we have to replace the "respawning in...." centerprint? --- End quote --- Yes but I've seen that done before it would be a little hacky |
| xSetrox:
I'm terrible at coding. --- Quote ---package GTADeath { function gameConnection::onDeath(%killed, %killerPlayer, %killer, %a, %b) { killed.player.commandtoclient(%client, 'SetVignette', bool multiply, "224 224 224 0.050"); killed.player.getHackPosition() SPC "0 0 1 0"); killed.player.clientcmdbottom print(<color:990000>WASTED, 5, 0); return parent::onDeath(%killed, %killerPlayer, %killer, %a, %b); } }; activatepackage(GTADeath); --- End quote --- |
| nerd of the week:
That looks good to me |
| Advanced Bot:
--- Quote from: xSetrox on February 05, 2014, 01:21:43 PM ---I'm terrible at coding. --- End quote --- First of all, that is missing a lot of code. There is also a lot of syntax errors. Here is the correct one: package GTADeath { function gameConnection::onDeath(%client,%obj,%killer,%type,%location) { commandtoclient(%client,'SetVignette',1, "0 0 0 255"); %client.bottomprint("<color:990000>WASTED",5,0); commandToclient(%client,'setTimescale',0.5); Parent::onDeath(%client,%obj,%killer,%type,%location); } }; activatepackage(GTADeath); |
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