Blockland Forums > Suggestions & Requests
GTA V Death
Hawt:
--- Quote from: nerd of the week on February 05, 2014, 08:30:13 AM ---You take the player vignette to grey like the nvg do green and center print the words and call it on player death
--- End quote ---
wouldn't we have to replace the "respawning in...." centerprint?
nerd of the week:
--- Quote from: Hawt on February 05, 2014, 09:48:54 AM ---wouldn't we have to replace the "respawning in...." centerprint?
--- End quote ---
Yes but I've seen that done before it would be a little hacky
xSetrox:
I'm terrible at coding.
--- Quote ---package GTADeath
{
function gameConnection::onDeath(%killed, %killerPlayer, %killer, %a, %b)
{
killed.player.commandtoclient(%client, 'SetVignette', bool multiply, "224 224 224 0.050");
killed.player.getHackPosition() SPC "0 0 1 0");
killed.player.clientcmdbottom print(<color:990000>WASTED, 5, 0);
return parent::onDeath(%killed, %killerPlayer, %killer, %a, %b);
}
};
activatepackage(GTADeath);
--- End quote ---
nerd of the week:
That looks good to me
Advanced Bot:
--- Quote from: xSetrox on February 05, 2014, 01:21:43 PM ---I'm terrible at coding.
--- End quote ---
First of all, that is missing a lot of code. There is also a lot of syntax errors.
Here is the correct one:
package GTADeath
{
function gameConnection::onDeath(%client,%obj,%killer,%type,%location)
{
commandtoclient(%client,'SetVignette',1, "0 0 0 255");
%client.bottomprint("<color:990000>WASTED",5,0);
commandToclient(%client,'setTimescale',0.5);
Parent::onDeath(%client,%obj,%killer,%type,%location);
}
};
activatepackage(GTADeath);