| Blockland Forums > Suggestions & Requests |
| GTA V Death |
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| Advanced Bot:
I don't understand why it takes this long to make something like this. I gave the code, lol. |
| Mr Queeba:
--- Quote from: Advanced Bot on February 09, 2014, 01:10:46 AM ---I don't understand why it takes this long to make something like this. I gave the code, lol. --- End quote --- --- Quote from: Mr Queeba on February 07, 2014, 05:22:10 PM ---Pretty much done on my part: http://www.mediafire.com/download/jt2t22cdx61ybk7/Server_Wasted.zip Issues: Sound won't play. Timescale won't change. If someone could fix those that would be great. --- End quote --- |
| Advanced Bot:
--- Quote from: Mr Queeba on February 09, 2014, 07:16:25 AM --- --- End quote --- Oh, I didn't see the issues. I will take a look. It was not coded correctly. Source: datablock AudioProfile(DedWasted) { filename = "./Wasted.wav"; description = AudioClosest3d; preload = false; }; package GTADeath { function gameConnection::onDeath(%client,%obj,%killer,%type,%location) { serverPlay2D(DedWasted); //Needs a datablock, not the file commandtoclient(%client,'SetVignette',1, "0 0 0 255"); %client.bottomprint("<color:990000><font:Impact:30>WASTED",5,0); //commandToclient(%client,'setTimescale',0.5); - You have to find another way of how it will work since it is calling that the player is dead Parent::onDeath(%client,%obj,%killer,%type,%location); } }; activatepackage(GTADeath); Download |
| xSetrox:
--- Quote from: Advanced Bot on February 09, 2014, 01:21:50 PM ---Oh, I didn't see the issues. I will take a look. It was not coded correctly. Source: datablock AudioProfile(DedWasted) { filename = "./Wasted.wav"; description = AudioClosest3d; preload = false; }; package GTADeath { function gameConnection::onDeath(%client,%obj,%killer,%type,%location) { serverPlay2D(DedWasted); //Needs a datablock, not the file commandtoclient(%client,'SetVignette',1, "0 0 0 255"); %client.bottomprint("<color:990000><font:Impact:30>WASTED",5,0); //commandToclient(%client,'setTimescale',0.5); - You have to find another way of how it will work since it is calling that the player is dead Parent::onDeath(%client,%obj,%killer,%type,%location); } }; activatepackage(GTADeath); Download --- End quote --- ily |
| Eden:
--- Quote from: Advanced Bot on February 09, 2014, 01:21:50 PM ---Oh, I didn't see the issues. I will take a look. It was not coded correctly. Source: datablock AudioProfile(DedWasted) { filename = "./Wasted.wav"; description = AudioClosest3d; preload = false; }; package GTADeath { function gameConnection::onDeath(%client,%obj,%killer,%type,%location) { serverPlay2D(DedWasted); //Needs a datablock, not the file commandtoclient(%client,'SetVignette',1, "0 0 0 255"); %client.bottomprint("<color:990000><font:Impact:30>WASTED",5,0); //commandToclient(%client,'setTimescale',0.5); - You have to find another way of how it will work since it is calling that the player is dead Parent::onDeath(%client,%obj,%killer,%type,%location); } }; activatepackage(GTADeath); Download --- End quote --- Why's it bottom print? GTA V has it center print. |
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