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GTA V Death

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Advanced Bot:

I don't understand why it takes this long to make something like this. I gave the code, lol.

Mr Queeba:


--- Quote from: Advanced Bot on February 09, 2014, 01:10:46 AM ---I don't understand why it takes this long to make something like this. I gave the code, lol.

--- End quote ---

--- Quote from: Mr Queeba on February 07, 2014, 05:22:10 PM ---Pretty much done on my part: http://www.mediafire.com/download/jt2t22cdx61ybk7/Server_Wasted.zip

Issues:
Sound won't play.
Timescale won't change.

If someone could fix those that would be great.

--- End quote ---


Advanced Bot:


--- Quote from: Mr Queeba on February 09, 2014, 07:16:25 AM ---

--- End quote ---
Oh, I didn't see the issues. I will take a look.

It was not coded correctly.

Source:


datablock AudioProfile(DedWasted)
{
   filename = "./Wasted.wav";
   description = AudioClosest3d;
   preload = false;
};

package GTADeath
{
    function gameConnection::onDeath(%client,%obj,%killer,%type,%location)
    {
      serverPlay2D(DedWasted); //Needs a datablock, not the file
      commandtoclient(%client,'SetVignette',1, "0 0 0 255");
      %client.bottomprint("<color:990000><font:Impact:30>WASTED",5,0);
      //commandToclient(%client,'setTimescale',0.5); - You have to find another way of how it will work since it is calling that the player is dead
      Parent::onDeath(%client,%obj,%killer,%type,%location);
    }
};
activatepackage(GTADeath);


Download

xSetrox:


--- Quote from: Advanced Bot on February 09, 2014, 01:21:50 PM ---Oh, I didn't see the issues. I will take a look.

It was not coded correctly.

Source:


datablock AudioProfile(DedWasted)
{
   filename = "./Wasted.wav";
   description = AudioClosest3d;
   preload = false;
};

package GTADeath
{
    function gameConnection::onDeath(%client,%obj,%killer,%type,%location)
    {
      serverPlay2D(DedWasted); //Needs a datablock, not the file
      commandtoclient(%client,'SetVignette',1, "0 0 0 255");
      %client.bottomprint("<color:990000><font:Impact:30>WASTED",5,0);
      //commandToclient(%client,'setTimescale',0.5); - You have to find another way of how it will work since it is calling that the player is dead
      Parent::onDeath(%client,%obj,%killer,%type,%location);
    }
};
activatepackage(GTADeath);


Download

--- End quote ---
ily

Eden:


--- Quote from: Advanced Bot on February 09, 2014, 01:21:50 PM ---Oh, I didn't see the issues. I will take a look.

It was not coded correctly.

Source:


datablock AudioProfile(DedWasted)
{
   filename = "./Wasted.wav";
   description = AudioClosest3d;
   preload = false;
};

package GTADeath
{
    function gameConnection::onDeath(%client,%obj,%killer,%type,%location)
    {
      serverPlay2D(DedWasted); //Needs a datablock, not the file
      commandtoclient(%client,'SetVignette',1, "0 0 0 255");
      %client.bottomprint("<color:990000><font:Impact:30>WASTED",5,0);
      //commandToclient(%client,'setTimescale',0.5); - You have to find another way of how it will work since it is calling that the player is dead
      Parent::onDeath(%client,%obj,%killer,%type,%location);
    }
};
activatepackage(GTADeath);


Download

--- End quote ---
Why's it bottom print? GTA V has it center print.

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