| Blockland Forums > Suggestions & Requests |
| GTA V Death |
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| xSetrox:
--- Quote from: Eden on February 10, 2014, 08:00:53 AM ---Why's it bottom print? GTA V has it center print. --- End quote --- because if it used center print it would just go away when it center pains "click to respawn" and stuff |
| Awdax:
Why not draw/load an image ("Wasted" text) in the center of the screen? |
| K3k0m@n:
--- Quote from: Awdax on February 10, 2014, 06:57:38 PM ---Why not draw/load an image ("Wasted" text) in the center of the screen? --- End quote --- The only way I can think of doing that is to use bitmaps, which won't work. |
| Mr Queeba:
--- Quote from: Advanced Bot on February 09, 2014, 01:21:50 PM ---Oh, I didn't see the issues. I will take a look. It was not coded correctly. Source: datablock AudioProfile(DedWasted) { filename = "./Wasted.wav"; description = AudioClosest3d; preload = false; }; package GTADeath { function gameConnection::onDeath(%client,%obj,%killer,%type,%location) { serverPlay2D(DedWasted); //Needs a datablock, not the file commandtoclient(%client,'SetVignette',1, "0 0 0 255"); %client.bottomprint("<color:990000><font:Impact:30>WASTED",5,0); //commandToclient(%client,'setTimescale',0.5); - You have to find another way of how it will work since it is calling that the player is dead Parent::onDeath(%client,%obj,%killer,%type,%location); } }; activatepackage(GTADeath); Download --- End quote --- Is this the fixed version of the code? |
| Mustango:
You mean like this ^^^ |
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