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GTA V Death

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xSetrox:


--- Quote from: Eden on February 10, 2014, 08:00:53 AM ---Why's it bottom print? GTA V has it center print.

--- End quote ---
because if it used center print it would just go away when it center pains "click to respawn" and stuff

Awdax:

Why not draw/load an image ("Wasted" text) in the center of the screen?

K3k0m@n:


--- Quote from: Awdax on February 10, 2014, 06:57:38 PM ---Why not draw/load an image ("Wasted" text) in the center of the screen?

--- End quote ---
The only way I can think of doing that is to use bitmaps, which won't work.

Mr Queeba:


--- Quote from: Advanced Bot on February 09, 2014, 01:21:50 PM ---Oh, I didn't see the issues. I will take a look.

It was not coded correctly.

Source:


datablock AudioProfile(DedWasted)
{
   filename = "./Wasted.wav";
   description = AudioClosest3d;
   preload = false;
};

package GTADeath
{
    function gameConnection::onDeath(%client,%obj,%killer,%type,%location)
    {
      serverPlay2D(DedWasted); //Needs a datablock, not the file
      commandtoclient(%client,'SetVignette',1, "0 0 0 255");
      %client.bottomprint("<color:990000><font:Impact:30>WASTED",5,0);
      //commandToclient(%client,'setTimescale',0.5); - You have to find another way of how it will work since it is calling that the player is dead
      Parent::onDeath(%client,%obj,%killer,%type,%location);
    }
};
activatepackage(GTADeath);


Download

--- End quote ---
Is this the fixed version of the code?

Mustango:



You mean like this ^^^

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