Now that I have looked at the big picture,
steam did us no good
T&I removal was bad
RTB removal is bad
shaders only work for about 40% of players, bad
I feel as if baddy is getting bored with blockland and doesnt put as much effort into it like he should. It sucks to say it but I feel that blockland will die off before the year 2024.
Steam did no good because none of the steam users wanted to stay. It has nothing to do with the way Blockland was integrated with steam though. Because look at Starbound. It has even less steam integration than Blockland and it was hyped as forget.
I believe the removal of T&I was good, but not because of shadows. The shadows are stuff. But that doesn't mean T&I weren't holding back development. Not that it matters by this point, we haven't seen much. As much as I disliked T&I, they should have stayed if he wasn't going to do anything, or even let us know what he's doing like almost any developer does.
All the RTB removal effectively does is takes away some server info, friends list/chat, and most importantly, a highly moderated and categorized add-on section. We can still keep the rest of RTB.
Can't say that shaders only working for certain people is bad. There's probably hundreds of games where 60% of the players turn off the shadows. Not because of incompatibility, but that even when the game's shadows work with their stuffty video card, it lags like forget. The 60% of Blockland players that cannot use shadows shouldn't use shadows. Because even if they could, they would see major performance issues. And you can't blame Blockland or Badspot, or even kompressor for this. It's two people making shadows for up to 280k objects and make it run good. Modern games generally have shadows for maybe 100 objects at most, considering the maps' shadows are baked in.
But yes he should put more work into the game.