[-quote author=Xalos link=topic=250961.msg7273384#msg7273384 date=1391940633]
Plant the DEFAULT curve. Now imagine the sidewalks, raised up the height of one plate.
It needs. A dts. Collision mesh.
[/quote]
.blb can withstand up to 10 cube collision meshes.
It's somewhat possible, if you are to lower the amount of sections on the curve.
I'll give this a try to see what I will end up with.
I forgeted up on the sizing in Blender so it's 46x46, but can be easily fixed.
Anyway, it works well. Could use some better details though.
This was done just as a test.
Also I need to figure out how to make those top textures normal.
I somehow forgeted something up so Blockland gets a runtime error from the brick, let me see what I can do..?
[img\]http://www.leetlegacy.tk/images/captures/imgno001d09m02y2014.png[/img]
Current issues:
Despite multiplying the size of the TOP's UV Texture from the default (1x) to 46x, apparently the studs are misplaced on the brick. I can't figure out why.
There is no collision on the corners: If I rotate a existing col it gives me a runtime error and if I deform a cube the brick becomes invisible.
[i-mg]http://www.leetlegacy.tk/images/captures/imgno002d09m02y2014.png[/img]
The collision works fine, but there are two more issues left:
Despite the collision working for the player, apparently you can't spray or hammer (or anything) the brick.
I still can't figure out how to make the studs right.
Also, the collision doesn't work with vehicles; what needs it the most :/
Ironically enough, the studs still loop though:
[i-mg]http://www.leetlegacy.tk/images/captures/imgno003d09m02y2014.png[/img]Special thanks to Demian and Barnabas for helping me make one loving curved road brick. Not joking about the special thanks though, this helped me learn more about how collisions and bricks work.
That aside, I also afforded to increase the detail level for the brick a tiny bit (collisions are still stable), could still be improved though:
Before I continue, any special requests for the set?