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Badspot: will you keep working in Blockland?

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heedicalking:


--- Quote from: Badspot on February 08, 2014, 05:19:40 PM ---You guys need to take a step back and look at the big picture here.  Tiny, easily worked around torque script issues don't really effect anyone at all.  

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this is what i hate. things like integer support and stuff is just annoying. it seems like in coding help, there's just a circlejerk of people creating pointless crap like esoteric interpreters, encryption crap, and 'advanced' documentation. It would be nice if the people working on crap like that would shift their attention towards making fun gamemodes and add-ons.

I'd like to see more of the stuff that I listed on page 2 implemented. things like packet size ARE a problem because people disconnect with errors because of playertypes, people lag on action heavy servers because of the bit limit. A lot of the content stuff I listed would be cool too, since you can actually see it and do stuff with it. It would increase the amount of things you can make.

0xBRIANSMITH:


--- Quote from: Badspot on February 08, 2014, 05:19:40 PM ---You guys need to take a step back and look at the big picture here.  Tiny, easily worked around torque script issues don't really effect anyone at all.  

The problem is that the cool content that is already created never gets into the hands of players.  SCP containment breach, cool how do I play that?  Titanic build - cool, how do I see that?  What about that awesome castle someone made once, you know that one?  Oh that guy who made it died and took all his save files with him?  Ok.  This is the problem.  

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I cringed so hard at the "Tiny, easily worked around torque script issues don't really effect anyone at all." Are you serious? These are things people have been begging for, for ages and you call them "Tiny easily worked around issues." Then why dont you just do it? You said it yourself these are tiny easily worked around issues. We could code so much more with the small  change of making the NULL character available in strings, and had access to better integer modification. And then we could better utilize Steam Workshop.

Furling²:

What if someone buy torque 3D software , who want join new project of blockland on Torque 3D engine? If they want to interesting work on new blockland with the torque 3D engine?

SlayerZ99:


--- Quote from: hodot on February 08, 2014, 05:27:34 PM ---you can open the steam browser from in-game and "subscribe" (basically download) addons from there into the game. You may still have to restart with BL, but Gmod doesn't have to.

Basically a huge database where the community can thumbs up or down an addon and comment on it.

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So its like the RTB thing

Nonnel:


--- Quote from: SlayerZ99 on February 08, 2014, 05:33:31 PM ---So its like the RTB thing

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Pretty much, except I assume it would have saved builds on it too.

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