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Badspot: will you keep working in Blockland?

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Netherwolf:

 :panda: Why is RTB quitting? I mean...its been with BL for so long...  :panda:

SlayerZ99:


--- Quote from: Netherwolf on February 09, 2014, 12:13:59 AM --- :panda: Why is RTB quitting? I mean...its been with BL for so long...  :panda:

--- End quote ---
because RTB got a promotion  :panda:

ThePianoGuy:


--- Quote from: SlayerZ99 on February 09, 2014, 12:25:45 AM ---because RTB got a promotion  :panda:

--- End quote ---

That being?

Night Fox:


--- Quote from: ThePianoGuy on February 09, 2014, 12:37:02 AM ---That being?

--- End quote ---
ephialtes got a promotion. it doesn't matter what his job is or what he was promoted to

0xBRIANSMITH:


--- Quote from: $trinick on February 08, 2014, 11:41:23 PM ---I honestly can't believe that you are arguing this. Not that the argument itself is absurd, I'd expect it out of a newbie coder that doesn't understand how the engine or language works, but that you are making this argument. How do you seriously have that little of an idea how Torque works? I mean, this is coming from me, the person who is actively trying to integrate JavaScript with Torque to provide a more well rounded and complete coding experience, but you're still batstuff insane. The only situation where you even have to deal with \x00 bytes in strings is when you're downloading binary files-- I have two solutions for you: one - use TCPObject::setBinary(1); and TCPObject::saveBufferToFile( file ) two - send the file through your own webserver to be parsed and send the clean output to Torque. Get creative. You can't expect Badspot to replace the use of c-strings in his language with some other form of strings simply to support you misusing the string system. Torque is, surprisingly, a very well written language. It's not on par with JavaScript and other extremely popular languages, but for what it is it's really well written. You can't just disassemble it and change things without breaking everything.

--- End quote ---
As much as I'd like to use JavaScript to make add-ons, if you want everyone to be able to run the mods then you have to write it completely in TorqueScript. I mean I know we can just work around not using an SQL database or make slow bignum libraries, though some form of binary reading, writing, and modification would be really helpful for creating  databases, compressors, and using binary files (modifying image files ingame...).

I guess it would probably be a stupid-ish idea to forget strings like that, though providing an object that lets us use binary files/sockets and lets us modify the binary and convert it into base64/etc would be so helpful. Oh and putting in some bignum functions would also be nice for the people doing cryptography.

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