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How well would a Turn Based tactics gamemode work in BL?

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tber123:

How well would a Turn Based game work in Blockland? Two scenarios: A simple game where its just "Its your turn, move that soldier over here and use up your last few Time Units to attack the guy", or something more complicated like X-COM where in addition to Time Units/Action Points, there are things like morale and panicking, firing accuracy, and some other stuff. Would Mini Empires Bricks work well with a turn based gamemode if the brick pack was modified or turned into bots? How well would it also work if it was either PvP or Player vs AI/Himself(Either vs an AI or the player controls both sides).

Ipquarx:

There have been chess games made in blockland before so... pretty well I would think.

Bisjac:

i think it should be timed. like every move you get 60 seconds to decide and do it. and after every 60 seconds, all moves by all players are done at once (or in order i guess, but that seems like more waiting)
and those who are slow and werent rdy, basically you sit there and its your own disadvantage and you skip your turn.

i think back to risk2 on pc years ago. there was a mode where all players decided and deployments and attacks and defences. then the game went into play move and all moves by everyone was done at once. it was a genius way to play risk that only works as a video game.

SWAT One:

It's easily possible.

Would be nice with some interactive bricks and the like.

And Bisjac, you could possibly include spectation events so you don't have to deal with limited deciding time.

Duhman115:

Easily possible, and might be cool with bots.

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