Blockland Forums > Clan Discussion
Cohort – ▁▅▇▂▅▃█▇▅▃▅▅▄▅▇▁ Asstetics of booty
<< < (50/56) > >>
Sylvanor:
Its not Perfect but leetzero did an awesome work on it and it Work correctly


--- Quote from: #Ravencroft on July 17, 2014, 01:49:31 PM ---Do those big bricks cause less or more lag?

--- End quote ---

I placed 600 building bricks and I have only few lags. Its verrrry ok!
LeetZero:

--- Quote from: Taboo on July 17, 2014, 09:14:41 PM ---but wait, what about collision

--- End quote ---
Simplified with trapezoids and such. It's kind of a issue for 6 studs behind and then on the height.
I managed to sort of trick the system by splitting the collision between 2 bricks.
The build itself os 104x70. The brick consists of 2 bricks, one which is the main building with the base and the other which handles glowing windows. The building itself is like 64x64 meanwhile the one that handles the windows is 64x40, putting next to each other I got a 104x64 of perfect collision, but no more than that, and vertical collision is still an issue.
In order for 100% perfect collision (not brick per brick or such, but actually functional), the whole building would need to consist of 5 bricks. I don't think it's worth it though since those bricks would, without any doubt, end up invisible nonetheless as except collision they wouldn't have any use.
quadilious:
whats the datablock count for something like that?
LeetZero:

--- Quote from: quadilious on July 18, 2014, 09:35:31 AM ---whats the datablock count for something like that?

--- End quote ---
I think 2 since they are 2 bricks.
Camel:
the steampunk castle is getting no work on it, and honestly i think it's cause it's too niche to work on at this point

i suggest a new project, like a mountain town or something, that is easy to work on
Navigation
Message Index
Next page
Previous page

Go to full version