Blockland Forums > Suggestions & Requests
Brick Health- Fort Wars?
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TristanLuigi:

--- Quote from: Chrono on February 13, 2014, 02:23:59 AM ---Or server prefs work too.

--- End quote ---
Except for the upcoming lack of RTB, though I suppose RTB features will stay available, just not the services.
Jakobblockhead:

--- Quote from: Chrono on February 13, 2014, 02:21:21 AM ---If someone else doesn't make this before I wake up, I might as well start on it tomorrow. Shouldn't be too hard.

Going to need some specifics though. Like how much health a 1x1 should have, and whether to fakekill (so it respawns later), killbrick (chain killing like it would with wand), or delete (brick poofs).

--- End quote ---

That would be great! Not sure how the health would be like though. I think it would be killbrick though, that would be the best.

I don't know the comparison for damage, so that will be up to you.

If you make server prefs, obv have for enabled, fakekill, killbrick, or delete (if you want, killbrick is just fine) and public or not.

Thanks Chrono! I'm excited to wake up tomorrow.
phflack:
preferences for fake kill/delete/kill and brick health of a 1x1 flat?
seems like the best way to do the health would to be based on size
TristanLuigi:

--- Quote from: phflack on February 13, 2014, 07:55:05 AM ---preferences for fake kill/delete/kill and brick health of a 1x1 flat?
seems like the best way to do the health would to be based on size

--- End quote ---
x*y*6/15z? A vertical stud is 6/5 of a horizontal one, and there are 3 plates in a vertical stud.
Chrono:

--- Quote from: TristanLuigi on February 13, 2014, 01:22:28 PM ---x*y*6/15z? A vertical stud is 6/5 of a horizontal one, and there are 3 plates in a vertical stud.

--- End quote ---
Or brick.dataBlock.getVolume()

Anyways, almost done, just gotta add RTB prefs for those who will use it for it's non-service functions.
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