Brick HealthMakes so bricks have health in minigames. Health is determined by their size, and a server preference.
Prefs (SA Only, has RTB prefs):
/setBrickVolumeHealth #A brick will have #*volume health. A 1x1f has a volume of 1, a 1x1 has a volume of 3.
Default is 20.
/setBrickKillTime #Time in seconds that a brick will fakekill/disappear for. Does not affect off, killbrick, or delete.
Default is 30.
/setBrickKillType #0 = off
1 = fakekill (default)
2 = killbrick
3 = delete (warning: will cause floating bricks and can mess with saving/loading)
4 = disappear
/setBrickRadiusDamage #0 = off
1 = on (default)
2 = add (radius damage is added to direct damage only against the brick it hit)
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