Author Topic: Flying horse.  (Read 2285 times)

I thought it might be cool.



i think its a good idea
 :cookie: :cookie: :cookie:
no cookie for you

I thought it might be cool.
ya if your gay
Man, you've had way way way worse suggestions then this. Just shut the hell up.

I've wanted this for so long. Add wings to the horse model.

The only problem is that people would not use it, just like the ball, unless it was extraordinary.

how do yu use the bal it cant be riden

Duh, its not meant to be ridden its meant to be hit around and to roll down hills.

I tried to make a flying horse. I brown townyzed the Jeep data and FLying Jeep data, found what was different about the Flying Jeep and added it to the horse. Nothing. I'll keep trying though.

The horse is a player datablock with mountpoints, the jeep is a vehicle. Making a flying player datablock will require scripting, which i'm sure the majority of you are crap at.


The only problem is that people would not use it, just like the ball, unless it was extraordinary.

I could make it fly where ever you aim...

The only problem is that people would not use it, just like the ball, unless it was extraordinary.

I could make it fly where ever you aim...
DO IT.

The horse is a player datablock with mountpoints, the jeep is a vehicle. Making a flying player datablock will require scripting, which i'm sure the majority of you are crap at.

And you could script it?
C# is awful but I'm trying to learn it anyways.