Blockland Forums > General Discussion
What is your opinion on co-op type servers?
tber123:
In my opinion, a coop server/gamemode would be far more interesting than a CityRP(Deathmatch simulator), Super Murder Mystery(deathmatch simulator with a revival system, because some people don't know how to play at all), or a deathmatch(Sure, theres the occasional one with a unique build/weapons.....). Anyone remember Cucumberdude(I think thats who it was)'s Coop challenge server or Endless Zombies? I've seen only a few servers where you fight human-ish AI enemies(bots).
Side note
I've been thinking of doing a coop build for a while where you and 9 other friends go down a mountainside and fight AI bots that do NOT respawn when killed. Its finished, but Minigame events love to screw up when I reload a save. Instead of Onminigamereset-->self-->setbottype-->blockhead, its something random when I reload. Instead of Blockhead for set bot type, its usually a horse. Onbotkilled>Setbottype>None works fine, though.
Planr:
co-op type servers do not work. i actually just came from a co-op build that K9 Kid made that he had me play with another player. it was frustrating and nearly impossible to get anything done. the other player was very difficult to work with as he wouldnt cooperate. i ended up ragequitting but he shut down the server
Bester Bageler:
A co-op would need to be packaged into a gamemode. Anyone wanting to play it would host it and invite there friends over steam which would force them into the server. As Planr said servers where you join and have to wait to start playing and get paired up with some random person are terrible. More things set up like Klendethu Drop would work best.
DrenDran:
Nothing wrong with (possibly) random Co-Op.
Yes, getting paired with an idiot is frustrating, no that doesn't mean the entire concept is flawed.
Portal 2 did it alright.
Conan:
--- Quote from: Bester Bageler on February 18, 2014, 09:52:19 PM ---A co-op would need to be packaged into a gamemode. Anyone wanting to play it would host it and invite there friends over steam which would force them into the server. As Planr said servers where you join and have to wait to start playing and get paired up with some random person are terrible. More things set up like Klendethu Drop would work best.
--- End quote ---
this
basically campaign maps that are actually decently balanced is what we lack. by a lot.
the issue is that its hard to make coop that looks good and/or is balanced well. comr4de somehow pulled it off with his team, but I doubt a single person can do something great like that anytime soon.
the main issue is that for a campaign to work out it needs to be long, and a lot of people either don't have the patience to build it right, or don't have the skill to scale the map out correctly. in klendathu the map pans out and shrinks back down multiple times, adding variation and keeping gameplay interesting, even after multiple rounds, since survival was rather difficult.
on an entirely different note how the hell do you do multiple-answers polls like you did in the OP