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TitanFall Titan
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Cupcakehat:
this reminded me to start working on my deployable mech again. It won't have the AI functions, but when you fire a homing beacon from a locator the mech falls down to the ground and makes a big rumble and stuff, then you can enter it and forget stuff up
the_stitch:

--- Quote from: Alkatjo on February 20, 2014, 08:56:49 PM ---It could be made, but without all the features.
The mech itself? Yes. awesome!
The AI function? Possibly. great!
Huge? You have to be pretty stupid to mess that up. no comment.
Guns? Look at Gcats mech, same mechanic. yeah, but you ARE the mech in that, so it's YOUR tools. the Titans won't be able to do this. but there's the warthog's </> weapon systems, so it could work.
Turns off? Another possibility. I'm pretty sure it would be.
Can't jump? That's to easy. Thinking fast air control, like a dash
Teamates can ride on your back? Maybe, code is in the Rowboat, (Being a bot, vehicle) great news.
Self-operation. Can't, to hacky and restrictions. very well. i'd DL either way.

--- End quote ---

--- Quote from: -Jetz- on February 21, 2014, 01:53:59 PM ---You'd be surprised. Sure it's easy to increase the size of an object until it's big, but titans in that game actually feel big. You'd need sound to do that well for starters, animation that makes it look heavy, maybe even shake the camera of nearby people as it walks. The mech vehicle (the one that had the light and heavy variants) was big, but its gun sounded like the default pistol, had no sound to its movement, and could be juggled with a barrage of rockets. It was big but it had the feel of a walking hot air balloon. Might also want some scripting that fakekills smaller bricks as it moves. That'd crash your server after five minutes in any build.

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--- Quote from: Cupcakehat on February 21, 2014, 02:08:02 PM ---this reminded me to start working on my deployable mech again. It won't have the AI functions, but when you fire a homing beacon from a locator the mech falls down to the ground and makes a big rumble and stuff, then you can enter it and forget stuff up

--- End quote ---
Sounds cool, any idea when you'll release a testable version or a full release?

Guys, loving the feedback! It's starting to look like it's a definite yes on the mod! I can't wait for someone to take this project!
-Jetz-:

--- Quote from: the_stitch on February 21, 2014, 04:02:24 PM ---That'd crash your server after five minutes in any build.

--- End quote ---
I'm going to play the "You have no idea what you're talking about" card now.


--- Quote from: the_stitch on February 21, 2014, 04:02:24 PM ---It's starting to look like it's a definite yes on the mod!

--- End quote ---
It is not.
n Ninja:
-sniff- if only i could model and code playertypes...
Alkatjo:

--- Quote from: Cupcakehat on February 21, 2014, 02:08:02 PM ---this reminded me to start working on my deployable mech again. It won't have the AI functions, but when you fire a homing beacon from a locator the mech falls down to the ground and makes a big rumble and stuff, then you can enter it and forget stuff up

--- End quote ---
Make it big. And add metal sounds. Please Cupcake please
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