I believe I have an implementation of tracers for raycast weapons which works well in an unfinished weapon pack somewhere. If you're having trouble implementing the whole scaling and rotating part I could package it up for use.
is it static shape based or emitter based?
also a bit of a change of plans, I figured out the projectile speed override so I don't need to do the redirection anymore, however I do plan on having another weapon that raycasts.
I haven't even the slightest idea where to start though, are static shapes made with code or from a source .dts?