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Is there a way to generate a list of addons/bricks used in a save?
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0xBRIANSMITH:

--- Quote from: Port on February 23, 2014, 05:24:12 AM ---how does it handle conflicts

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If when reading from the database it notices 2 instances of the UI name, it will notify the user of all the ZIP files that contain the UI name and asks them to consult the build creator for the correct pack.
Port:

--- Quote from: 0xBRIANSMITH on February 23, 2014, 02:06:54 PM ---If when reading from the database it notices 2 instances of the UI name, it will notify the user of all the ZIP files that contain the UI name and asks them to consult the build creator for the correct pack.

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What I mean is, does it algorithmically figure out which pack to use? (it should)
Pack X contains brick A and B, pack Y only contains brick A. The saves uses both brick A and B. Does it correctly handle that?
otto-san:

--- Quote from: Greek2me on February 23, 2014, 12:20:24 PM ---Where does its database come from?

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p sure he downloaded RTB mods and used a python script to generate the database
tber123:
Any more progress on it?
0xBRIANSMITH:

--- Quote from: Port on February 24, 2014, 03:18:55 AM ---What I mean is, does it algorithmically figure out which pack to use? (it should)
Pack X contains brick A and B, pack Y only contains brick A. The saves uses both brick A and B. Does it correctly handle that?

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thats not always correct and theoretically could give wrong results, imho it is better to just say "either one of these."


--- Quote from: tber123 on February 25, 2014, 09:28:38 PM ---Any more progress on it?

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Im going to make it be able to detect any datablock type. though dont get your hopes up it's just a proof-of-concept script.
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