Author Topic: [Realistic Space] Clients can't see tools on re-inheriting player  (Read 1482 times)

Nothing wrong with that. Can you post the gamemode and minigame systems?

Anyway OP, this looks like the relevant bit:
Code: [Select]
commandToClient(%client, 'PlayGui_CreateToolHud', %player.getDatablock().maxTools);

I removed the passcode for setShapeName
So, you know the passcode for it? So you could use it as normal? Or does baddy change it every update or something?

It is not in my interests to give Badspot reason to change it, so while I could use it to change shapenames, I won't.