| Blockland Forums > Suggestions & Requests |
| Improved Event System |
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| blueblur121:
--- Quote from: Peejster on March 02, 2014, 11:18:51 AM ---If you want to really differentiate between "on" and "if", have "on" apply only the first time it happens, but have "if" activate continuously. --- End quote --- No that's while. Look at my examples. |
| Crispy_:
Another concept of how using variables would be like (also i just realised i spelled some things wrong) |
| blueblur121:
Why do all of your examples involve a horrifying death. Also "test variables" should be something else like "if/else statement." EDIT: You should also add the "setVariable" output event and let it be set on bricks, players, clients, and minigames. There should also be variable types such as strings, integers/floats, and arrays. |
| Crispy_:
--- Quote from: blueblur121 on March 02, 2014, 04:12:24 PM ---Why do all of your examples involve a horrifying death. Also "test variables" should be something else like "if/else statement." --- End quote --- Client -> if/else statement -> [1 ] Then event 1 would be tested, because it's event 1 and has 'if' as the first thing? I guess it could clean things up if other add-ons are using 'if' as well. |
| Electrk.:
Test varables |
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