Blockland Forums > Suggestions & Requests
Improved Event System
blueblur121:
--- Quote from: Peejster on March 02, 2014, 11:18:51 AM ---If you want to really differentiate between "on" and "if", have "on" apply only the first time it happens, but have "if" activate continuously.
--- End quote ---
No that's while. Look at my examples.
Crispy_:
Another concept of how using variables would be like
(also i just realised i spelled some things wrong)
blueblur121:
Why do all of your examples involve a horrifying death. Also "test variables" should be something else like "if/else statement."
EDIT: You should also add the "setVariable" output event and let it be set on bricks, players, clients, and minigames. There should also be variable types such as strings, integers/floats, and arrays.
Crispy_:
--- Quote from: blueblur121 on March 02, 2014, 04:12:24 PM ---Why do all of your examples involve a horrifying death. Also "test variables" should be something else like "if/else statement."
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Client -> if/else statement -> [1 ]
Then event 1 would be tested, because it's event 1 and has 'if' as the first thing?
I guess it could clean things up if other add-ons are using 'if' as well.
Electrk.:
Test varables