Blockland Forums > Suggestions & Requests

Improved Event System

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blueblur121:


--- Quote from: Peejster on March 02, 2014, 11:18:51 AM ---If you want to really differentiate between "on" and "if", have "on" apply only the first time it happens, but have "if" activate continuously.

--- End quote ---
No that's while. Look at my examples.

Crispy_:

Another concept of how using variables would be like

(also i just realised i spelled some things wrong)


blueblur121:

Why do all of your examples involve a horrifying death. Also "test variables" should be something else like "if/else statement."

EDIT: You should also add the "setVariable" output event and let it be set on bricks, players, clients, and minigames. There should also be variable types such as strings, integers/floats, and arrays.

Crispy_:


--- Quote from: blueblur121 on March 02, 2014, 04:12:24 PM ---Why do all of your examples involve a horrifying death. Also "test variables" should be something else like "if/else statement."

--- End quote ---

Client -> if/else statement -> [1          ]
Then event 1 would be tested, because it's event 1 and has 'if' as the first thing?
I guess it could clean things up if other add-ons are using 'if' as well.

Electrk.:

Test varables

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