| Blockland Forums > Suggestions & Requests |
| Improved Event System |
| << < (2/7) > >> |
| Mr.Noßody:
That example you have, I can't read it as it is. Not a fan. |
| Blake1:
I guess it's just the fact I'm so used to the current one I don't like this. I do suggest renaming some of the events to make it simpler. |
| Peejster:
--- Quote from: Mr.Noßody on February 25, 2014, 09:50:41 PM ---That example you have, I can't read it as it is. Not a fan. --- End quote --- I agree. It took me several seconds to understand it, longer than it should be. As-is, it would look much nicer to create a language for pseudoscripts and have Blockland interpret those. |
| Greek2me:
Yep, I've suggested it multiple times. Truce actually made it at one point. --- Quote from: Greek2me on August 10, 2011, 04:01:21 PM ---This is not a suggestion for add-ons! This is a suggestion for Badspot to include in a future version of Blockland. Input Event Parameters - By Truce They'd open up tons of new modding opportunities and clean up the input event list by allowing a single event with a parameter to take the place of many events. An example showing the changed Events GUI. Note the parameters on the left. There hasn't been an update to the event system in a long time, and I think this is extremely needed. --- End quote --- |
| honytawk:
I like it! It can make eventing much easier even though it doesn't look that way. When eventing, you usually have loads of the same input events. This combines those into a single line. The rest may be harder to code if it isn't default, but it would add a lot of features and flexibility! |
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