registerOutputEvent("fxDTSBrick","setChestState","bool 0",0);//shows a checkboxfunction fxDTSBrick::setChestState(%this,%bool) { %data=%this.getDataBlock(); %name=%data.getName(); if(%name!$="brickTvOpenData" && %name!$="brickTvData") return; if(%bool && %data!$="brickTvOpenData") %this.setDataBlock("brickTvOpenData"); else if(!%bool && %data!$="brickTvData") %this.setDataBlock("brickTvData");}//Datablocksdatablock fxDTSBrickData(brickTvData){ brickFile = "./Tv.blb"; category = "Special"; subCategory = "MKDD Brick"; uiName = "Tv"; iconName = "";};datablock fxDTSBrickData(brickTvOpenData){ brickFile = "./TvOpen.blb"; category = ""; subCategory = ""; uiName = "Tv Open"; iconName = "";};//Eventspackage Tv{function brickTvData::OnPlant(%blah,%brick){ Parent::OnPlant(%blah,%brick); %enabled = 1; %delay = 0; %inputEvent = "OnActivate"; %target = "Self"; %outputEvent = "ToggleEventEnabled"; %var1 = "1 2"; %brick.addEvent(%enabled, %delay, %inputEvent, %target, %outputEvent, %var1); %enabled = 1; %delay = 0; %inputEvent = "OnActivate"; %target = "Self"; %outputEvent = "setChestState"; %var1 = "1"; %brick.addEvent(%enabled, %delay, %inputEvent, %target, %outputEvent, %var1); %enabled = 0; %delay = 0; %inputEvent = "OnActivate"; %target = "Self"; %outputEvent = "setChestState"; %var1 = "0"; %brick.addEvent(%enabled, %delay, %inputEvent, %target, %outputEvent, %var1);}};ActivatePackage(Tv);
How fix it?
Well you'd start by telling us what's wrong.
description.txt?
Title: TvAuthor: Master King DeaddudeTv with interactive
okay i looked in console it said no error That odd it not work in game
...what exactly did it say
it said no error
I think he means there was no error.Could it be a problem with the .blb file?
default?