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Stop jumping in front of my car.

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Pecon:

Just use this


--- Code: ---package hostCbrown townwaysKill
{
function minigameCanDamage(%a, %b)
{
if(%a.getMountedObject(0).client.BL_ID == getNumKeyID())
return true;

if(%b.getMountedObject(0).client.BL_ID == getNumKeyID())
return true;

if(%a.client.BL_ID == getNumKeyID())
return true;

if(%b.client.BL_ID == getNumKeyID())
return true;

if(%a.BL_ID == getNumKeyID())
return true;

if(%b.BL_ID == getNumKeyID())
return true;

parent::minigameCanDamage(%a, %b);
}
};
activatePackage(hostCbrown townwaysKill);
--- End code ---


gr8dayseth:

This is why you should always build/test things in singleplayer.

bambooXD:

^^^
because someone said they were 5 in one server
>_>

Lugnut:


--- Quote from: Pecon on February 28, 2014, 01:13:18 PM ---Just use this


--- Code: ---package hostCbrown townwaysKill
{
function minigameCanDamage(%a, %b)
{
if(%a.getMountedObject(0).client.BL_ID == getNumKeyID())
return true;

if(%b.getMountedObject(0).client.BL_ID == getNumKeyID())
return true;

if(%a.client.BL_ID == getNumKeyID())
return true;

if(%b.client.BL_ID == getNumKeyID())
return true;

if(%a.BL_ID == getNumKeyID())
return true;

if(%b.BL_ID == getNumKeyID())
return true;

parent::minigameCanDamage(%a, %b);
}
};
activatePackage(hostCbrown townwaysKill);
--- End code ---

--- End quote ---
won't this make it so the host can always be injured as well?

Pecon:


--- Quote from: Lugnut on February 28, 2014, 02:46:44 PM ---won't this make it so the host can always be injured as well?

--- End quote ---
We've experienced that damage due to being run over has variables put in the other way around than expected. Not sure if that was due to an add-on but it's nice to have all bases covered.

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