Blockland Forums > General Discussion
Stop jumping in front of my car.
Pecon:
Just use this
--- Code: ---package hostCbrown townwaysKill
{
function minigameCanDamage(%a, %b)
{
if(%a.getMountedObject(0).client.BL_ID == getNumKeyID())
return true;
if(%b.getMountedObject(0).client.BL_ID == getNumKeyID())
return true;
if(%a.client.BL_ID == getNumKeyID())
return true;
if(%b.client.BL_ID == getNumKeyID())
return true;
if(%a.BL_ID == getNumKeyID())
return true;
if(%b.BL_ID == getNumKeyID())
return true;
parent::minigameCanDamage(%a, %b);
}
};
activatePackage(hostCbrown townwaysKill);
--- End code ---
gr8dayseth:
This is why you should always build/test things in singleplayer.
bambooXD:
^^^
because someone said they were 5 in one server
>_>
Lugnut:
--- Quote from: Pecon on February 28, 2014, 01:13:18 PM ---Just use this
--- Code: ---package hostCbrown townwaysKill
{
function minigameCanDamage(%a, %b)
{
if(%a.getMountedObject(0).client.BL_ID == getNumKeyID())
return true;
if(%b.getMountedObject(0).client.BL_ID == getNumKeyID())
return true;
if(%a.client.BL_ID == getNumKeyID())
return true;
if(%b.client.BL_ID == getNumKeyID())
return true;
if(%a.BL_ID == getNumKeyID())
return true;
if(%b.BL_ID == getNumKeyID())
return true;
parent::minigameCanDamage(%a, %b);
}
};
activatePackage(hostCbrown townwaysKill);
--- End code ---
--- End quote ---
won't this make it so the host can always be injured as well?
Pecon:
--- Quote from: Lugnut on February 28, 2014, 02:46:44 PM ---won't this make it so the host can always be injured as well?
--- End quote ---
We've experienced that damage due to being run over has variables put in the other way around than expected. Not sure if that was due to an add-on but it's nice to have all bases covered.