| Blockland Forums > Suggestions & Requests |
| [VIDEO] Cubes that act like the ground. (May float, support additional bricks) |
| (1/1) |
| Teneksi:
http://www.youtube.com/watch?v=iWbcix2QDSA Zone bricks are nasty, and placing supports is a nightmare. Changing the names in the save file to cubes that can float is super easy and exactly what I need. Please tell me this might be a thing. if someone suggested it before, which I'll bet they have, I didn't check, because I forgot. oops. |
| Treynolds416:
Well it's definitely possible, the only question is how easy is it to implement Best case: we can tag the existing bricks to be baseplates and have them count as such (baseplates in the engine's definition, as in they are attatched to the ground) Worst case: probably a package of the function used to see if the hammer is allowed to break bricks (fxDTSBrick::hasPathToGround() iirc) |
| Threule:
Making bricks baseplate-able and adding admin wrench: A wrench that lets you do them base-plate able and indestructible |
| Port:
The issue here is that when you destroy a brick, the ::killBrick() method is used, which is a recursive, in-engine method. We can stop it from destroying the first brick, but further bricks run entirely behind the scenes. --- Quote from: Treynolds416 on February 28, 2014, 08:17:41 PM ---Worst case: probably a package of the function used to see if the hammer is allowed to break bricks (fxDTSBrick::hasPathToGround() iirc) --- End quote --- fxDTSBrick::hasPathToGround() cannot be defined in TorqueScript. |
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