Blockland Forums > Suggestions & Requests

[VIDEO] Cubes that act like the ground. (May float, support additional bricks)

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Teneksi:

http://www.youtube.com/watch?v=iWbcix2QDSA

Zone bricks are nasty, and placing supports is a nightmare.

Changing the names in the save file to cubes that can float is super easy and exactly what I need.

Please tell me this might be a thing.



if someone suggested it before, which I'll bet they have, I didn't check, because I forgot. oops.

Treynolds416:

Well it's definitely possible, the only question is how easy is it to implement
Best case: we can tag the existing bricks to be baseplates and have them count as such (baseplates in the engine's definition, as in they are attatched to the ground)
Worst case: probably a package of the function used to see if the hammer is allowed to break bricks (fxDTSBrick::hasPathToGround() iirc)

Threule:

Making bricks baseplate-able and adding admin wrench: A wrench that lets you do them base-plate able and indestructible

Port:

The issue here is that when you destroy a brick, the ::killBrick() method is used, which is a recursive, in-engine method. We can stop it from destroying the first brick, but further bricks run entirely behind the scenes.


--- Quote from: Treynolds416 on February 28, 2014, 08:17:41 PM ---Worst case: probably a package of the function used to see if the hammer is allowed to break bricks (fxDTSBrick::hasPathToGround() iirc)

--- End quote ---

fxDTSBrick::hasPathToGround() cannot be defined in TorqueScript.

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