what. No I was saying you could format it better.
Event 0:
input:
[0]<on> <player> <activate>
<any> <self>
outputs:
[0]<client> <if/else statement> [1, 2]
[0]<self> <set> <Color> <white>
[0]<self> <set> <ColorFX> <glow>
[200]<self> <set> <Color> <white>
[200]<self> <set> <ColorFX> <none>
Event 1:
input:
[0]<if> <variable> <<>
[epicness] [10]
outputs:
[1000]<self> <playsound> <whatTheforget.wav>
[1000]<player> <kill>
Event 2:
input:
[0]<else>
outputs:
[1000]<self> <dissapear>
Instead of a second "if" you could skip all that hassle with an "else"