Blockland Forums > Suggestions & Requests
Blockland Update Suggestion thread
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Jubel:
slopes skybox
Port:

--- Quote from: Chrono on March 07, 2014, 11:41:45 AM ---That does not delete the effects of it though.

I think you're missing the point of the suggestion.

--- End quote ---

The point is being able to go below it just fine. We can do that.


--- Quote from: Pentium on March 07, 2014, 10:58:06 AM ---Better vehicle physics is a given for me; not just vehicle collision, but the physics model as a whole. The current vehicle model just feels... weird. I can't describe it in any greater depth than that it's "odd".

--- End quote ---

This is because add-on makers are defining the values for their vehicles "weirdly".


--- Quote ---//////////////// OK, SO WHAT IS NEW WITH THE VEHICLES? ////////////////

Wheeled Vehicles and motorcycles:

1; mouse freeLook and keyboard steering.

2; tire track decals.

3; levels of damage and destruction.

4; driver model and animations (steering, gear-shifting).

5; gearboxes, manual or automatic.

5; full working dashboards(speedometers, rev-counters, selected gear).

6; rear view mirrors.

Flying Vehicles and helicopters:

1; full keyboard steering.

2; taxiing (landing and taking off).

3; pilot model and animations (canopy open/close, landing-gear up/down, ailerons, elevators, rudder, pilot joystick steering, propellors).

4; ejection seats.

5; full working heads up displays(hud's) on the models(pitch ladder, artificial horizon). (well, the "on the models" part is a bit of yes and no)

boats:

1; animated controls(steering, propellors).

legged Vehicles:

1; fully animated animals and characters (drivers).

//////////////// OK, SO WHAT IS THERE IN THE KIT? ////////////////

15 new vehicle models:

1; 6 wheeledVehicle models (monster truck, Chrysler 300, "Deuce" 6 wheeled military truck, Willy's Jeep, Opel Sportster, topFeul dragster).

2; 1 motorcycle model (Ducati 996).

3; 1 flying Vehicle model (F16).

4; 1 boat model (rubber duck inflatable).

5; 1 helicopter model (huey).

6; 3 legged vehicle models (ox cart, sedan chair, chariot).

7; 1 hoverCraft model

//////////////// OK, SO WHAT ELSE IS THERE? ////////////////

1; AI for the wheeled vehicles (ideal for a racing game).

2; player AI that can mount and drive wheeled vehicles.

3; 3 new player models (sports car driver, military driver, pilot)

4; 2 new playable levels.

5; player ragdoll/puppet system, the player goes ragdoll and recovers, when injured, or thrown from an open vehicle. this is built into the player class.

6; AI DecalRoad system, uses the Decaload as a path for AI Vehicles.

7; a basic racing game start up, countDown timer, lap counter.

--- End quote ---


--- Quote from: heedicalking on February 08, 2014, 05:07:29 PM ---
* packet size increase (playertype downloads corrupt because more than 1kb of animation names)
* turn the terrain mission editor into a brick terrain mode. make it so you can use brushes to sculpt terrain out of a 4x4, 8x8, or 16x16 cubescape plane.
* can we even remove/move the groundplane?
* environment zones what is this?
* buildable vehicles
* technics bricks/moving parts
* moving objects support (if I stand on a moving platform, I should move with the platform)
* better light effects ie spotlights yes and no
* raise projectile speed there are some ways
* player turn limit (like 45 degrees for mounted turrets) and player turn speed cap egh, pretty hacky
* projectile collision models are bounding boxes enough?
* increase brickcount
--- End quote ---

We can do all of these without engine modifications or major hacks.
heedicalking:

--- Quote from: Port on March 07, 2014, 12:26:45 PM ---We can do all of these without engine modifications or major hacks.

--- End quote ---
lol
-how do we raise the packet size? i messaged badspot about it and he himself said its a flaw with torque's design.
-show me good buildable vehicle support. this includes painting the bricks, custom brick support, and ramp support.
-technic is the same. i'd love to see that add-on, lol.
-i'd like to see moving object support done well. the elevators we have are a joke.
-player turn limit/speed i've seen done really poorly, snapping the camera back if it goes past a limit.
-can you even set projectile collision to a bounding box? I've only seen the collision as a point.
-environment zones are ways to send environments to people. see this

Please note, all these features would have to work online. a major part of the game is online, so if they're choppy/laggy online (on good ping), it's not acceptable.
SuperFlaminninja²:
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