| Blockland Forums > Suggestions & Requests |
| Blockland Update Suggestion thread |
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| Jubel:
slopes skybox |
| Port:
--- Quote from: Chrono on March 07, 2014, 11:41:45 AM ---That does not delete the effects of it though. I think you're missing the point of the suggestion. --- End quote --- The point is being able to go below it just fine. We can do that. --- Quote from: Pentium on March 07, 2014, 10:58:06 AM ---Better vehicle physics is a given for me; not just vehicle collision, but the physics model as a whole. The current vehicle model just feels... weird. I can't describe it in any greater depth than that it's "odd". --- End quote --- This is because add-on makers are defining the values for their vehicles "weirdly". --- Quote ---//////////////// OK, SO WHAT IS NEW WITH THE VEHICLES? //////////////// Wheeled Vehicles and motorcycles: 1; mouse freeLook and keyboard steering. 2; tire track decals. 3; levels of damage and destruction. 4; driver model and animations (steering, gear-shifting). 5; gearboxes, manual or automatic. 5; full working dashboards(speedometers, rev-counters, selected gear). 6; rear view mirrors. Flying Vehicles and helicopters: 1; full keyboard steering. 2; taxiing (landing and taking off). 3; pilot model and animations (canopy open/close, landing-gear up/down, ailerons, elevators, rudder, pilot joystick steering, propellors). 4; ejection seats. 5; full working heads up displays(hud's) on the models(pitch ladder, artificial horizon). (well, the "on the models" part is a bit of yes and no) boats: 1; animated controls(steering, propellors). legged Vehicles: 1; fully animated animals and characters (drivers). //////////////// OK, SO WHAT IS THERE IN THE KIT? //////////////// 15 new vehicle models: 1; 6 wheeledVehicle models (monster truck, Chrysler 300, "Deuce" 6 wheeled military truck, Willy's Jeep, Opel Sportster, topFeul dragster). 2; 1 motorcycle model (Ducati 996). 3; 1 flying Vehicle model (F16). 4; 1 boat model (rubber duck inflatable). 5; 1 helicopter model (huey). 6; 3 legged vehicle models (ox cart, sedan chair, chariot). 7; 1 hoverCraft model //////////////// OK, SO WHAT ELSE IS THERE? //////////////// 1; AI for the wheeled vehicles (ideal for a racing game). 2; player AI that can mount and drive wheeled vehicles. 3; 3 new player models (sports car driver, military driver, pilot) 4; 2 new playable levels. 5; player ragdoll/puppet system, the player goes ragdoll and recovers, when injured, or thrown from an open vehicle. this is built into the player class. 6; AI DecalRoad system, uses the Decaload as a path for AI Vehicles. 7; a basic racing game start up, countDown timer, lap counter. --- End quote --- --- Quote from: heedicalking on February 08, 2014, 05:07:29 PM --- * packet size increase (playertype downloads corrupt because more than 1kb of animation names) * turn the terrain mission editor into a brick terrain mode. make it so you can use brushes to sculpt terrain out of a 4x4, 8x8, or 16x16 cubescape plane. * can we even remove/move the groundplane? * environment zones what is this? * buildable vehicles * technics bricks/moving parts * moving objects support (if I stand on a moving platform, I should move with the platform) * better light effects ie spotlights yes and no * raise projectile speed there are some ways * player turn limit (like 45 degrees for mounted turrets) and player turn speed cap egh, pretty hacky * projectile collision models are bounding boxes enough? * increase brickcount --- End quote --- We can do all of these without engine modifications or major hacks. |
| heedicalking:
--- Quote from: Port on March 07, 2014, 12:26:45 PM ---We can do all of these without engine modifications or major hacks. --- End quote --- lol -how do we raise the packet size? i messaged badspot about it and he himself said its a flaw with torque's design. -show me good buildable vehicle support. this includes painting the bricks, custom brick support, and ramp support. -technic is the same. i'd love to see that add-on, lol. -i'd like to see moving object support done well. the elevators we have are a joke. -player turn limit/speed i've seen done really poorly, snapping the camera back if it goes past a limit. -can you even set projectile collision to a bounding box? I've only seen the collision as a point. -environment zones are ways to send environments to people. see this Please note, all these features would have to work online. a major part of the game is online, so if they're choppy/laggy online (on good ping), it's not acceptable. |
| SuperFlaminninja²:
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