Blockland Forums > General Discussion
Steam authentication for HammerHost
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Hammereditor5:

--- Quote from: Subpixel on March 10, 2014, 10:39:23 PM ---It doesn't matter. Even if it weren't against the ToS, it's still handicapped and nobody would trust it.

--- End quote ---
Well, I have another idea for Steam authentication, but it's annoying for clients.
Subpixel:
http://steamcommunity.com/dev
Hammereditor5:

--- Quote from: Subpixel on March 10, 2014, 10:55:00 PM ---http://steamcommunity.com/dev

--- End quote ---
I have said multiple times that the API here is to provide web sites a way to let users register with Steam accounts instead of usernames and passwords.

To help you understand, Google acts the same with Google Accounts. One Google account is used to log into G-mail and other Google services.
There are web sites which let you use a Google account to log in, instead of registering with a site username and password.
The Steam OpenID API acts like a Google account: It not only lets you log into Google services (in this case, Steampowered.com and Steamcommunity.com), but you can use the Google account to register with other sites (in this case, some of the "other sites" using Steam's OpenID API are garrysmod.org anđ gmodtower.com).

So I hope this clarifies what I have been asserting: a Steam account is like a Google account.
But only game developers can implement Steam authentication from an OpenID or SteamID in their game, since only Badspot knows Blockland.exe's source code.
So, in short,

Passwordless Steam-based authentication for multiple Blockland servers at once is impossible right now.
Crispy_:
but the thing is

why do you need the openid/steamid
Hammereditor5:

--- Quote from: Crispy_ on March 10, 2014, 11:27:25 PM ---but the thing is

why do you need the openid/steamid

--- End quote ---
Because how else will you tell Steam what your account is, aside from username/password?
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