Author Topic: [Collab Project] The Techno Wars.  (Read 5872 times)

An emp module could come in handy against the mechanical guys

Potential purchase of Armor, Shield, and Weapon upgrade, leaving us at $17500.

Don't make the purchase yet. I want to make sure it's ok with other players.
I'll have to agree with this choice

An emp module could come in handy against the mechanical guys

We shouldn't purchase an EMP module until later when we are fighting big fleets.



Potential purchase of Armor, Shield, and Weapon upgrade, leaving us at $17500.

Don't make the purchase yet. I want to make sure it's ok with other players.
I'll have to agree with this choice

So, have you reached a decision on your Purchases?

Potential purchase of Armor, Shield, and Weapon upgrade, leaving us at $17500.

You Purchase an Armor, shield, and weapon upgrade. Depleting your funds to 17,500.

Your ships armor has been boosted, increasing your HP.

Your ship has acquired a shield, starting at 25 HP.

Your weapons have been upgraded, boosting your damage.

Would you like to make any more purchases?


You give your farewells to CPU and head back to your shuttle. It is already prepped for launch.

Can I have exact ship stats?

Can I have exact ship stats?
yes, can we all have the exact stats for that little ship?
for reasons?

M1 Speeder

HP: 75/75 Original: 50/50

Shield: 25/25 Original: No Shield

Speeder Engine MK I

Speeder Radar MK I

Speeder Fuel Tank MK I

Combat Strength: 15% Original: 10%

Modules: None

Christ, forgot to post my stats

Name: Parahk-368

Health: 115/115

Shield: 32/32

Max Travel Speed: 90 mph

Roofing Photons - Satisfactory Accuracy, Partly Fast Speed, Average Reload - 5-7 damage

Cross-Guns - Perfect Accuracy, Very Fast Speed, Slow Reload - 12-17 damage

Gamma Blasters - Average Accuracy, Medium Speed, Medium Reload, 8-11 damage

Drunken Missile - Weak Homing yet Very Twitchy Accuracy, Speed Varies, Very Slow Reload - 23-CRITICAL damage, depending on speed

Asteroid Belt Shield Repair MK I

Fine Fuel Tank MK II

Jupiter Engine MK I

Mercury Hostility Target Receiver MK I

You can modify some information if you want, I don't mind

Ask Rachel her thoughts on puppy abortions.

Christ, forgot to post my stats

Name: Parahk-368

Health: 115/115

Shield: 32/32

Max Travel Speed: 90 mph

Roofing Photons - Satisfactory Accuracy, Partly Fast Speed, Average Reload - 5-7 damage

Cross-Guns - Perfect Accuracy, Very Fast Speed, Slow Reload - 12-17 damage

Gamma Blasters - Average Accuracy, Medium Speed, Medium Reload, 8-11 damage

Drunken Missile - Weak Homing yet Very Twitchy Accuracy, Speed Varies, Very Slow Reload - 23-CRITICAL damage, depending on speed

Asteroid Belt Shield Repair MK I

Fine Fuel Tank MK II

Jupiter Engine MK I

Mercury Hostility Target Receiver MK I

You can modify some information if you want, I don't mind

Your ship is the same exact size as Techno's? How do you have like triple the health?
You need to look at your stats again.

Your ship is the same exact size as Techno's? How do you have like triple the health?
You need to look at your stats again.
I do?