Author Topic: WorldRP (Modelers Needed) | Progress:25%  (Read 5546 times)

if it is buggy on chrome it is a buggy website.

if it is buggy on chrome it is a buggy website.

Its still under going minor repairing. Give a little slack, i've been absent for a while.

Is your page creation slow/broken theme or is it slow/broke while browsing?

I don't use chrome a lot. Firefox FTW

Updated recent project updates on OT.

JJstorm may I suggest that you code this on github? Everyone can contribute there.

Done and done. Put on GitHub this morning! Click here to view if interested in contributing to this project.
« Last Edit: March 25, 2014, 06:46:14 PM by JJstorm.com »

[url=http://Now on GitHub! Click here to view if interested in committing to the project.]Click here to view if interested in contributing to this project.[/url]
Erhmm


Oh god ewwwwww you're using sassy

Oh god ewwwwww you're using sassy

Reason its on Gihub. Any DB requests? I use it because im used to it.

Reason its on Gihub. Any DB requests? I use it because im used to it.
write your own.


Bump progression update. Chug chug chugga chug

This will be done.
Tip: don't write handicapped loops and file objects for saving it. Instead, parent all the data objects to a single script group and periodically call save(filename) on it. The default save function, implemented in the engine, is redicously fast and beats any other torkscript method for saving data from bl by far.

Wo-ho, 21 with a kid?
Bit of a rush there. I'm not even planning in anything close to children and I'm your age..

Wo-ho, 21 with a kid?
Bit of a rush there. I'm not even planning in anything close to children and I'm your age..
May think of it how you like but, I felt no rush. I felt a warm spot in my heart. Some people understand my POV. I enjoy my life everyday when my son is in it.

Tip: don't write handicapped loops and file objects for saving it. Instead, parent all the data objects to a single script group and periodically call save(filename) on it. The default save function, implemented in the engine, is redicously fast and beats any other torkscript method for saving data from bl by far.
The main structure of Eywa is to sit untill used by function to handle data(save/load/edit) and be compatible of handling multiple databases and massive values. An autosave will be available but toggleable (disabled by default for each DB). Eywa will be useful to scripters/hosts for its ease of use and ability to remember and manage all data.
Thanks for the tip tho Zeb, i've done my research we are on the same page here :)
« Last Edit: March 27, 2014, 07:16:28 PM by JJstorm.com »

http://forum.blockland.us/index.php?topic=252871.0

This is my weapon stuff I've been working on, originally intended for CityRPG servers.

I also wanna make non-guns, so I'd like to help model for this! I love CityRPG despite its shady history. Something bigger, newer, and better is something I'm totally looking forward to. Hell, if I can learn to loving code my guns, I'd offer those up to for use, as long as I could also release them stand-alone.