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EARTHQUAKE SCIENCE CLASS PROJECT IN BLOCKLAND [it didnt happen :(]

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Lugnut:


--- Quote from: Operator¹ on March 15, 2014, 01:12:56 PM ---copy and paste

--- End quote ---
that'll stop the keyloggers!
--- Quote from: Hammereditor5 on March 15, 2014, 08:10:00 AM ---No, all the students should download the .zip files themselves and extract it. It's faster that way. USB storage is s.  l.  o.  w.  .

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--- Quote from: Operator¹ on March 15, 2014, 10:46:40 AM ---you must be trying to transfer ~4 GB files everywhere then

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there are different speeds of USB devices...
downloading directly would probably be prudent though.

Xolerate²:


--- Quote from: Flatflyer on March 15, 2014, 10:48:12 AM ---also after you're done with this you should host a server and let us play this.

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this

Arekan:

Welp I got my first earthquake sound :D
I'm going to wait so either me or my teacher can activate it via /cmd command, and I'll make it so everybody's screen shakes with one of the invisible impulse explosions, I'll make it so everybody's vignette darkens and some things fall off of shelves with actual, mono sounds to them.

Hammereditor5:

How much more time do you have to build this?

Arekan:

I need something coded.

To make this "cooperate and answer questions to get to the next area" thing go right, I need a specialized event.
Technically, heres how it can go. [somethingorother] - minigame - question (question here) (true or false)

Upon calling it, everybody gets a centerprint and a "TYPE TRUE OR FALSE" thing, and whatever the majority votes, that is what is 'picked' as a whole.

Then, onquestionright and onquestionwrong.

EDIT:
OH yeah, and the amount of time a question can go on, so there would be question (question) (true or false) (time to answer) if possible.

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