| Blockland Forums > Suggestions & Requests |
| Eventing should be more like Programming |
| << < (3/8) > >> |
| TristanLuigi:
You guys are acting like this is MORE complicated. It's less. It's basically connect-the-dots but with actions instead of dots. This will allow for much less linear eventing and a whole new world of functionality. Much like Wiremod or LBP2 logic, it's easy to learn (easier than what we have) but has all sorts of cooler features. |
| Mr.Noßody:
--- Quote from: TristanLuigi on March 20, 2014, 12:46:22 AM ---You guys are acting like this is MORE complicated. It's less. It's basically connect-the-dots but with actions instead of dots. This will allow for much less linear eventing and a whole new world of functionality. Much like Wiremod or LBP2 logic, it's easy to learn (easier than what we have) but has all sorts of cooler features. --- End quote --- I don't understand it by looking at it. It looks like a big puzzle. I'd rather not have to re-learn essential functions of Blockland. I can literally read eventing like a sentence. I don't like it and I'm sure not many others will either. Make it a mod and keep it to yourself. |
| TristanLuigi:
--- Quote from: Mr.Noßody on March 20, 2014, 12:49:53 AM ---I don't understand it by looking at it. It looks like a big puzzle. I'd rather not have to re-learn essential functions of Blockland. I can literally read eventing like a sentence. I don't like it and I'm sure not many others will either. Make it a mod and keep it to yourself. --- End quote --- Have you never used GMod Wiremod or LBP2 logic gates? They're essentially tiles you drop and connect with wires. They still read like a sentence if you follow the lines but the problem with Blockland events is that they're cookie-cutter. If X do Y. Never if A and B, do Z, and if there's also condition C, do Y. If you want a basic onPlayerTouch -> Player -> Kill, then drop in an onPlayerTouch input and a playerKill output, and connect them. Simple as that. Unfortunately, he used a very complex example picture with lots of math and process gates. I can mock up some simpler ones. |
| Mr.Noßody:
No I have never used or heard of anything you talked about. There's a reason I'm not a programmer. Id rather a set line sentence and not a web of connected boxes. |
| TristanLuigi:
--- Quote from: Mr.Noßody on March 20, 2014, 12:59:38 AM ---No I have never used or heard of anything you talked about. There's a reason I'm not a programmer. Id rather a set line sentence and not a web of connected boxes. --- End quote --- If by web you mean straight line. This is practically the same as old events on bare minimum. Three connected boxes displayed on a line versus three connected boxes displayed on a canvas. This just happens to have way MORE functionality. Also you need to play more sandbox games then ;) |
| Navigation |
| Message Index |
| Next page |
| Previous page |