| Blockland Forums > Suggestions & Requests |
| Eventing should be more like Programming |
| << < (5/8) > >> |
| Xalos:
I am definitely going to try making this at some point. |
| Zeblote:
--- Quote from: TristanLuigi on March 20, 2014, 08:31:14 PM --- --- End quote --- Well that is basically what I said. --- Quote from: Zeblote on March 19, 2014, 08:56:22 PM ---what if events were like blueprint in UE4 --- End quote --- |
| TristanLuigi:
--- Quote from: Zeblote on March 21, 2014, 10:24:15 AM ---Well that is basically what I said. --- End quote --- I don't know what the blueprints are like in UE4, but I didn't mean it as a new idea - it's the same as OP, I was only trying to explain it better. |
| Mr.Noßody:
--- Quote from: TristanLuigi on March 20, 2014, 08:31:14 PM ---Alright, since you guys can't seem to grasp a modular event system, here's a diagram explaining it. [IM G width=800]http://i.imgur.com/zzmlEnF.png[/img] --- End quote --- I still find that more complicated than regular eventing. Now I gotta follow a web of connected boxes to understand whats going on. Still don't like the idea. |
| Zeblote:
--- Quote from: TristanLuigi on March 21, 2014, 11:05:13 AM ---I don't know what the blueprints are like in UE4, but I didn't mean it as a new idea - it's the same as OP, I was only trying to explain it better. --- End quote --- Blueprint is their visual scripting solution and it's amazing |
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