Blockland Forums > Suggestions & Requests

Eventing should be more like Programming

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Xalos:

I am definitely going to try making this at some point.

Zeblote:


--- Quote from: TristanLuigi on March 20, 2014, 08:31:14 PM ---

--- End quote ---
Well that is basically what I said.
--- Quote from: Zeblote on March 19, 2014, 08:56:22 PM ---what if events were like blueprint in UE4

--- End quote ---


TristanLuigi:


--- Quote from: Zeblote on March 21, 2014, 10:24:15 AM ---Well that is basically what I said.

--- End quote ---
I don't know what the blueprints are like in UE4, but I didn't mean it as a new idea - it's the same as OP, I was only trying to explain it better.

Mr.Noßody:


--- Quote from: TristanLuigi on March 20, 2014, 08:31:14 PM ---Alright, since you guys can't seem to grasp a modular event system, here's a diagram explaining it.

[IM G width=800]http://i.imgur.com/zzmlEnF.png[/img]

--- End quote ---

I still find that more complicated than regular eventing.
Now I gotta follow a web of connected boxes to understand whats going on.

Still don't like the idea.

Zeblote:


--- Quote from: TristanLuigi on March 21, 2014, 11:05:13 AM ---I don't know what the blueprints are like in UE4, but I didn't mean it as a new idea - it's the same as OP, I was only trying to explain it better.

--- End quote ---
Blueprint is their visual scripting solution and it's amazing

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