Blockland Forums > Suggestions & Requests
Eventing should be more like Programming
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Gumba Jonny:
i like this idea

but the forget am i gonna do with sine waves
Headcrab Zombie:
OP should replace his picture with Tristant's, it's much nicer.

Anyways I think this is a cool idea, but it would take a complete rewrite of the event system, including the way their saved (meaning all event builds would stop working, unless someone wrote a 'converter' for them.


--- Quote from: Mr.Noßody on March 21, 2014, 11:54:25 AM ---I still find that more complicated than regular eventing.
Now I gotta follow a web of connected boxes to understand whats going on.

--- End quote ---
I'm sure you'd figure it out easily.
Honestly, I find that easier to understand that the current eventing system the first time I saw it


--- Quote from: honytawk on March 20, 2014, 10:59:21 AM ---Redoing the event system means redoing all those addons.
It also means redoing all and every save with events.

--- End quote ---
Saves would likely have to be remade, as the events would be stored differently.
Inputs and outputs would still work the same, they may be triggered differently, but once triggered, they'd still do the same thing, so most add-ons would still work.
TristanLuigi:

--- Quote from: Headcrab Zombie on March 21, 2014, 03:46:09 PM ---Saves would likely have to be remade, as the events would be stored differently.

--- End quote ---
There can always be a legacy support thing.
Lugnut:

--- Quote from: Headcrab Zombie on March 21, 2014, 03:46:09 PM ---Saves would likely have to be remade, as the events would be stored differently.

--- End quote ---
not... exactly

onPlayerTouch > Player > kill
onPlayerTouch > Brick > SpawnExplosion

if it was like tristan said, it would read that, make 5 boxes (or three, I think)
1 onPlayerTouch box
1 playerKill box
1 spawnExplosion box

it would link the player touch box to both of the others
done
TristanLuigi:

--- Quote from: Lugnut on March 21, 2014, 06:44:25 PM ---not... exactly

onPlayerTouch > Player > kill
onPlayerTouch > Brick > SpawnExplosion

if it was like tristan said, it would read that, make 5 boxes (or three, I think)
1 onPlayerTouch box
1 playerKill box
1 spawnExplosion box

it would link the player touch box to both of the others
done

--- End quote ---
Probably only two boxes, it doesn't make much since for the object to be different from the output. I would think it would be part of the output settings.
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