Author Topic: Super Creeper - Fixed  (Read 59530 times)

                                                                                             


NOTICE: This addon requires SLAYER and some form of TRANSITIONAL RTB to work correctly!

- What is it? -
Super Creeper is a survival gamemode based off Mr. Wallet's old Creeper Mod, which was released when we still had version numbers. The premise is simple - avoid the huge, purple mass that is trying to cover the map.

This new version uses a cyclic map system to keep things fresh. The maps will each have different settings, and can all have one of the gamemodes (subject to change) of the list below:
- Man Vs Creeper (Erradicate the creeper without dying. Players will use their own /shop CreepKill weapons.)
- Creepageddon (Survive together until the timer runs out or one person is left - requires a big map to be fun)

- Screenshots -
Straight from the server topic!





- Features -
There are massive differences between Super Creeper and the original Creeper Mod, including:
- The addition of the gamemodes above
- Tracking and usage of points (/upgrade)
- New CreepKill items and look
- Automation of many mechanics of the old mod.
- Endless bugfixes to the old mod including a fix for the creeper growing through static players, a fix for the creeper growing in and on itself, and a fix for the creeper not growing properly in special bricks.
- New CreepBomb items
- New objectives
- New code. Much of the old mod has been rewritten
- Map Cycling system (Like Speedkart and Prop Hunt)
- Per-Map properties system. Make your map work exactly how you want!
- Stat storing. Your total creep kills, deaths and other stats are tracked as you play!
- Special Rounds
- New sound effects
- Built-in afk kicker!
- Improved chasing mechanic
- Seamless slayer intergration
- RTB Options
- /help (probably) for all gamemode commands

- Downloads -
v1
Here is the final mod (Packaged as a gamemode):
Download

I wanted to add more, but I don't have the time. You need to type /setLevel [num] in the chat after loading it for it to load a map in and start up correctly.

Here are some maps to go with it (Credits included in each file):
Sorting Office
Biochemy
Super Reactor
Lab
Complex Conundrum
The Vault
Abandoned Metro

If you want to make maps, here's a DevKit:
Download

Use Emil's Realistic Reloaded for the maps I've included; if you choose to make your own, be sure to balance your configuration properly.
« Last Edit: October 30, 2014, 06:23:07 AM by chrisbot6 »

First post
Woohoo
« Last Edit: July 17, 2014, 06:22:35 AM by Agent Legit 22 »

First comment
Woohoo
wow
its a post, not a comment
and also this post doesnt add to the gamemode at all.

Very good. What about the map auto changer?

Soooo... how does the 'DevKit' work? :/
nice gamemode btw, only the maps sucks :/

Very good. What about the map auto changer?

...what about what about it?

Soooo... how does the 'DevKit' work? :/
nice gamemode btw, only the maps sucks :/
Make some better maps then.

Devkit gives you a creeper spawn brick to place. You also have testing commands: /startcreeper, /stopcreeper, /pausecreeper

When are you gonna update that label picture?
I wanna see how the new label looks on the can.

When are you gonna update that label picture?
I wanna see how the new label looks on the can.
I already updated the mod with it but I need a new screenshot.

How do I change the rate of how fast the creep goes?

If a player doesnt move from when he spawns sometimes the creeper glitches and doesnt kill the player

The maps still won't load for me.
I redownloaded, typed /setLevel then a number, it said that I changed the level, but nothing happened.
I'm in the minigame, I have the creep killing thing.
I assume it works for everyone else?

I also tried /nextlevel but that didn't do anything either.
« Last Edit: March 24, 2014, 05:39:38 PM by gr8dayseth »

The maps still won't load for me.
I redownloaded, typed /setLevel then a number, it said that I changed the level, but nothing happened.
I'm in the minigame, I have the creep killing thing.
I assume it works for everyone else?

I also tried /nextlevel but that didn't do anything either.
Download some maps. This is the bug that happens when the mod can't find any map files.

Regarding before, I have the JVS doors, and default doors enabled... I also have legacy doors enabled. For some reason they spawn with raycasting and other sorts off... They still have JVS door events and do not open at all when raycasting is turned on.

Sorry if I'm being an annoyance in any way.
« Last Edit: March 25, 2014, 04:48:16 PM by Navaro »

Download some maps. This is the bug that happens when the mod can't find any map files.
You put them in addons right?
Cause I did and still won't do anything

Code: [Select]
ERROR: SC_LoadLevel( Add-Ons/SuperCreeper_Lab/save.bls ) - default minigame does
 not exist
BackTrace: ->serverCmdSetLevel->SC_NextLevel->SC_LoadLevel_Phase1
It does this in the console, idk why it doesn't detect them.
I put them in addons for sure, I even searched.

Man I wanna play this so much :c