Author Topic: Bullet Physics Error  (Read 878 times)

This does not go in Help, it's a bug I've been unable to reproduce.



Anyway, basically this is what happened:
I fake-killed a tree, jumped on it, and it started glitching out in my feet. It then puffed up to about double its size and disappeared. I saw this in the console afterward.



For the 5 years I've been jumping on bricks, this has never happened. Has anyone else ever experienced this?

Had it happen once but I never saw that in the console.
I couldn't reproduce it either.

Did you report the bug to the email?

ive seen that error before
it happens all the time to me lol

I used to get this error alot of times in the past]
It never really affected my gameplay though

get a lot of bullets flying around and you get that.

get a lot of bullets flying around and you get that.

No, it means that updating brick physics for a single frame took too long, and thus will be disabled for a while (when this happens, bricks will either fall through the floor or ignore all collision and just stay).

I've gotten Bullet Physics and PhysX errors when I fake kill a lot of bricks.

get a lot of bullets flying around and you get that.
...

No, it means that updating brick physics for a single frame took too long, and thus will be disabled for a while (when this happens, bricks will either fall through the floor or ignore all collision and just stay).
joke missed

That happens to me a lot, especially on my mom's mac.
I just pretty much ignore it since it doesn't affect me much.

I get these all the time. Especially when eventing. I got worried at first and then I noticed that nothing happened so I ignore it.