15 things I noticed about shooters in general.

Author Topic: 15 things I noticed about shooters in general.  (Read 1350 times)

Virtually all the human weapons in halo 1 were closet sniper rifles
Also the assault rifle was a piece of stuff and everyone should know this


11)Tactical Shooters(Not Counter Strike, I mean as in SWAT 4, the early Rainbow Six games, and ARMA) are dead.

http://en.wikipedia.org/wiki/Tom_Clancy%27s_Rainbow_6:_Patriots

itt: it's a loving video game

Would you rather Real Life: The Video Game or an actually fun game?

Would you rather Real Life: The Video Game or an actually fun game?
Real Life: The Video Game
Seriously, I know how weird it sounds, but if there were a system that could run a sim of an entire virtual world where you could literally do ANYTHING that you could in real life with only a loading screen at the beginning and everything is seamless, that would be interesting.

http://en.wikipedia.org/wiki/Tom_Clancy%27s_Rainbow_6:_Patriots

if you think that game is going to be any good or anything close to a real Rainbow Six game, you're kind of delusional

Try playing Counter Strike: Condition Zero Deleted Scenes. The enemy AI is aimbot level fast and when your nose hairs come around the corner they instantly react and blast ass, resulting in you most likely eating stuff.
if you're on the hardest difficulty mode, the game is impossible without hitting quicksave every second.

if you think that game is going to be any good or anything close to a real Rainbow Six game, you're kind of delusional

probably not since they cant be tom clancy approved anymore :c

probably not since they cant be tom clancy approved anymore :c
WOW

starfish

TOO SOON

6)Reloading is handled weirdly. Despite the reload animation showing you throwing away the entire magazine, you will still have all those bullets in reserve. http://tvtropes.org/pmwiki/pmwiki.php/Main/OneBulletClips
I loved resistance and liberation.

generic first person shooters in a nutshell