Author Topic: So I made a stop motion video for my design studio class  (Read 1902 times)


that was actually pretty good

i wish you had a non-room background, but other than that it was good

that was actually pretty good

i wish you had a non-room background, but other than that it was good

Thanks. I didn't have enough time to do the background. I only had 2 days to film it.

It was pretty good. The fighting was very hard to follow visually though

please use a tripod
i can see the camera moving
that's not good

but otherwise, pretty nice

all of them pop culture refrences

please use a tripod
i can see the camera moving
that's not good

but otherwise, pretty nice

I did but I need to push down really hard on the camera button for it to take a picture. That and I had to use a mini tripod at some parts and put it on the table where it occasionally moved.

I did but I need to push down really hard on the camera button for it to take a picture. That and I had to use a mini tripod at some parts and put it on the table where it occasionally moved.
get one of those wireless shutter things

Pretty good except for the moving camera! :D

get one of those wireless shutter things

yeah I tried getting that cannon program that allows me to take pictures with my phone from my computer but it doesn't work with my camera (even though its a cannon camera).

i loving loved the sound effects lmao

I'm doing the same thing for my Animation college class.

This was very well done, the story, sound and all the little details were great :D

Not to be *that* starfish, but if you were interested in doing more, here's a couple things you should work on next time;

  • You should try to up the frame-rate to 24/25, because that way you're going to a lot smoother animation.
  • Definitely make sure your camera is stable.
  • Did you do any forward planning for this? One of the biggest things we learn in our class is about keyframes, inbetweens and charts. Basically, pros will plan out the entire animation in drawing first, and then use their planned animation as a guide for how things in LEGO move. You don't even need to draw fantastically, so long as you've got a good idea of what motion each character should take.
  • One thing you should add is "anticipation". You'll notice in a long of animated movies, before the character performs an action, they'll actually swing the opposite way and essentially tell the audience what they're about to do. For example, a character who is about to run will usually lean back for a second and then launch themselves.

I'm doing the same thing for my Animation college class.

?

the combat was awkward
but the rest of the film and sfx were pretty nice

dont put moments of nothing, keep the animation smooth.
for example when godzilla is roaring, move the head and mouth a little while he is doing so