Author Topic: Finding the location of an executed file  (Read 4618 times)

Well that doesn't tell you where a gui object comes from later on.

base/client/ui/allClientGuis.gui.dso

-Heavy Sigh- in THAT case what function sends your activation key to the master server for checking?

There is no function that sends your activation key.

Sounds exactly like something that no one would ever use for legitimate purposes and which could easily log both the keys of me and my non-existant alt. OR DOES IT EXIST AAAAA

Sounds exactly like something that no one would ever use for legitimate purposes and which could easily log both the keys of me and my non-existant alt. OR DOES IT EXIST AAAAA
I think this would be a client sided add-on... not a web service.

You might want to try stuff with lock/unlock/setkeydat/auth_init_client

I think this would be a client sided add-on... not a web service.

You might want to try stuff with lock/unlock/setkeydat/auth_init_client
you know as well as any of us that it could still send your key off remotely

you know as well as any of us that it could still send your key off remotely
Why would it though?


you know as well as any of us that it could still send your key off remotely
We all know that I'm not smart enough to do any of that. Anyways I found that keyGui::type(num); enters the activation key, num is the text box (0-3). I can probably use that to enter keys I hope. Unless anyone knows any better ways to enter an auth key from script.

We all know that I'm not smart enough to do any of that. Anyways I found that keyGui::type(num); enters the activation key, num is the text box (0-3). I can probably use that to enter keys I hope. Unless anyone knows any better ways to enter an auth key from script.

setKey("<key goes here>");

setKey("<key goes here>");
damn it guys couldn't I have gotten this answer sooner?
On another note whats a good way of encrypting the key so that people dont just open the raw text file?

How about you actually tell us what you're trying to do here.

How about you actually tell us what you're trying to do here.

I was making a tool that would assist in switching between accounts. Eg You and your alt

Why is it so hard to believe?

Oh, okay. Have you tried just copying the key.dat to a different name through fileCopy()?

Oh, okay. Have you tried just copying the key.dat to a different name through fileCopy()?
That is actually, wow that might actually work. The only thing now is how would I use setKey("<key goes here>"); to send a key in the .dat format?

You wouldn't. It would ask the user to restart the program after it copied the appropriate key.dat to the right name.

I don't think you can copy files from the Blockland folder. I think it needs to be from a subfolder.