This idea has been constantly hitting my head for weeks and I thought I just had to tell somebody about it, basicly it's like a new racing gamemode where instead of speedkarts, you use something called superkart, which instead of a bunch of kart variants, there could be custom support, crouch as a drift button (not sure yet if this one will be possible) and more air control so you can do tricks in middair, the tracks could have laps, and there could be different types of vehicles like how MK8 works, for example a motorcycle, a gravity kart exclusively for anti-gravity tracks and why not a quadbike and a doublekart too, all having the same handling and features.
Also I honestly think most of the speedkart tracks are bland (lighthouse, sand castle, and others) and lacks atmosphere, I personally love detail and I would love to make detailed tracks with variation, background sound effects, maybe even a music for each track which fits with the track theme, for example a floating above the clouds track, one in the middle of the city and passing trough buildings as shortcuts, an oriental one with dragons and stuff, a nature based one in the middle of a beautiful and bright forest and other tracks I have in mind, anyway this sure will be my next project when I get my computer back on the next few weeks, and this is a suggestion topic so if you have more ideas for this "speedkart 2014 edition" gamemode feel free to share!
I would avoid using items since the driving part itself is already challenging due to the physics, just before you suggest that, and because almost every single kart based racing game uses items like mario kart does makes me want to avoid it even more
I already explained why I want to avoid the use of items, I want to see the driving skills and the luck of not getting bumped out on a race, not lose on the last second because someone shot you with a rocket, and if you search for kart racing games, almost all of them uses items already
Also I've been thinking of using hazards, for example you pass trough a platform in a corner or in a shortcut of a track and you activate a hazard for a short period of time, for example a machine throwing a bunch of spears, giant bowlders passing by and bumping out the karts, or a rocket rain in a specific part of the track, I believe that's more creative than items and it makes you need to learn the track and it's secrets
But if anyone can make items or power-ups feel free