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| Slayer | New Bugfix Update |
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| King Tøny:
--- Quote from: Greek2me on September 02, 2018, 02:06:30 PM ---I looked into it a little but honestly I just don't have time to work on it. --- End quote --- Well take your time if you can. I know the SS medieval RP had working player persistence but they don't like to share their add-ons. |
| Planr:
--- Quote from: Greek2me on September 02, 2018, 02:06:30 PM ---Yeah, there's a VCE variable for it. <var:mg:teamLiving[1-6]> So to get the number of players alive on team 1, use <var:mg:teamLiving1> There's more VCE stuff listed in the Help tab of the GUI. I looked into it a little but honestly I just don't have time to work on it. --- End quote --- Do I do that using Minigame as the target, or Self as the target? and is it ifVariable or ifValue? also, is there a trigger event for when one team wins a round? or how can i detect through events which team wins the round also, "onMinigameRoundEnd" and "onMinigameRoundStart" do not seem to let me do minigame events in minigames between rounds. how can i fix that? i'm trying to do: onMinigameRoundEnd -> Self -> VCE_ifValue -> <var:mg:teamLiving1> = 0 onVariableTrue -> Minigame -> Playsound but it doesn't work I think it has something to do with events not working properly when the player is dead or when a round restarts (since you can't activate stuff in a minigame until 5 seconds after it starts or after 5 seconds from teleporting somewhere) |
| Greek2me:
No, I think it might be a problem with the way that onVariableTrue detects the minigame. Try including all players' bricks in the minigame? |
| Planr:
is there a way to make it so that when players on a specific team die, it plays a client sound for them? i want to have onMinigameDeath(team1) or something like that for a trigger so it only triggers if the player who dies is on team 1. |
| Greek2me:
--- Quote from: Planr on September 03, 2018, 09:29:54 PM ---is there a way to make it so that when players on a specific team die, it plays a client sound for them? i want to have onMinigameDeath(team1) or something like that for a trigger so it only triggers if the player who dies is on team 1. --- End quote --- Maybe something like this: onMinigameDeath -> Client -> VCE_IfValue <var:cl:team> == [team #] onVariableTrue -> Client -> Playsound I don't remember the exact VCE events but it should be similar to the above. |
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