I'm using an older version of slayer (3.9.4), but hopefully (maybe?) someone can help me out with this.
I have a save where I already had slayer spawns and other slayer entities. However, now that I've added a few more, the server lags out whenever I load it. With trace(1), I found this at the very end:
Entering fxDTSBrick::setSlayerBrick(17455, 1)
Entering Slayer_PathHandlerSG::addNode(8536, 17455)
Entering Slayer_PathHandlerSG::findLinks(8536, 17455, 1)
Entering Slayer_PathHandlerSG::checkPathClear(8536, -308.5 208 69.1, 11543)
Anyone know why it would lag out at this point?
Using slayer 4.0 fixed it. Never mind.