Author Topic: can someone make a shader file for more low end computers  (Read 1900 times)


shaders were terribly optimized so i would understand why this is needed

I don't know if this is possible to make. Also Blockland is the only game I enjoy playing which has ran even on my really old computer from 2004.

Many games run on computers from 2004.

Many games run on computers from 2004.

Not for me, games made today are way too demanding when it comes to computer specs.

Let me give you a small list of games that run well on my 2004 system:
Blockland
Minecraft (Up to v1.2.5 where SSP and SMP were seperate)
GTA IV San Andreas
NFSU
Pac Man World 2 and 3
Sim City 4 Deluxe Edition
KOTOR and KOTOR 2

i get 1000+ fps on min settings

 :cookieMonster:

If only baked shadows could be a reality...

i get 1000+ fps on min settings

 :cookieMonster:
have fun with slowmotion blockland

#version 120
uniform sampler2D tex;
varying vec2 texCoord;

void main()
{
   vec4 texAlbedo = texture2D(tex, texCoord);
   vec3 albedo = mix(gl_Color.rgb, texAlbedo.rgb, texAlbedo.a);

   gl_FragColor = vec4(albedo, gl_Color.a);
}




#version 120
varying vec3 worldNormal;
varying vec3 worldPos;
uniform vec3 camPos;
uniform mat4 obj2World;
uniform mat4 world2Cam;
varying vec2 texCoord;
vec4 viewDelta;

void main()
{
    worldPos = (obj2World * vec4(gl_Vertex.xyz, 1.0f)).xyz;
    worldNormal = ((obj2World * vec4(gl_Normal.xyz, 0.0f)).xyz);

    if(length(gl_Normal.xyz) < 1.1f)
       worldNormal.xyz = normalize(worldNormal.xyz);

   viewDelta.xyz = worldPos - camPos;
   viewDelta.w   = length(viewDelta.xyz);
   viewDelta.xyz = -normalize(viewDelta.xyz);

   gl_Position = gl_ProjectionMatrix * world2Cam * vec4(worldPos, 1.0f);
   gl_FrontColor = gl_Color;

   texCoord = gl_MultiTexCoord0.st;   
}




This will undoubtedly look worse than with shaders Off and may or may not be slower or faster. Why are you using Minimum instead of Off when you have performance problems on Minimum?
« Last Edit: April 28, 2014, 04:25:12 AM by Port »

If you set them to minimum and you get 5 fps that means you can't run shaders @ all

It sounds like you're asking for shaders that don't have the lighting effects you get from minimum settings. That should be fully possible.

why not just use the old angled shadow effect we use to have?
what op wants isnt really shaders at all

I don't care about shadows, I just want a shader file that gets rid of glowing faces without any of the other effects.

I would like to use shaders, but  I'm on a laptop, so I can't change the g.card at all. Sucks balls man.